# No-regret distributed learning in subnetwork zero-sum games

arXiv: https://arxiv.org/abs/2108.02144 · HTML: https://mlsanity.com/paper/2108.02144/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Aug 2021.

## Built on by (most cited first, 1 of 1)

- [Diffusion Stochastic Learning Over Adaptive Competing Networks](https://mlsanity.com/paper/2504.19635/) (2025)

## Abstract (arXiv)

In this paper, we consider a distributed learning problem in a subnetwork zero-sum game, where agents are competing in different subnetworks. These agents are connected through time-varying graphs where each agent has its own cost function and can receive information from its neighbors. We propose a distributed mirror descent algorithm for computing a Nash equilibrium and establish a sublinear regret bound on the sequence of iterates when the graphs are uniformly strongly connected and the cost functions are convex-concave. Moreover, we prove its convergence with suitably selected diminishing stepsizes for a strictly convex-concave cost function. We also consider a constant step-size variant of the algorithm and establish an asymptotic error bound between the cost function values of running average actions and a Nash equilibrium. In addition, we apply the algorithm to compute a mixed-strategy Nash equilibrium in subnetwork zero-sum finite-strategy games, which have merely convex-concave (to be specific, multilinear) cost functions, and obtain a final-iteration convergence result and an ergodic convergence result, respectively, under different assumptions.
