# High Performance Across Two Atari Paddle Games Using the Same Perceptual Control Architecture Without Training

arXiv: https://arxiv.org/abs/2108.01895 · HTML: https://mlsanity.com/paper/2108.01895/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 38 references that are in the map.
- First posted on arXiv 4 Aug 2021.

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Stochastic Variational Video Prediction](https://mlsanity.com/paper/1710.11252/) (2017)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Recurrent Environment Simulators](https://mlsanity.com/paper/1704.02254/) (2017)
- [Synthesizing Neural Network Controllers with Probabilistic Model based Reinforcement Learning](https://mlsanity.com/paper/1803.02291/) (2018)

## Abstract (arXiv)

Deep reinforcement learning (DRL) requires large samples and a long training time to operate optimally. Yet humans rarely require long periods training to perform well on novel tasks, such as computer games, once they are provided with an accurate program of instructions. We used perceptual control theory (PCT) to construct a simple closed-loop model which requires no training samples and training time within a video game study using the Arcade Learning Environment (ALE). The model was programmed to parse inputs from the environment into hierarchically organised perceptual signals, and it computed a dynamic error signal by subtracting the incoming signal for each perceptual variable from a reference signal to drive output signals to reduce this error. We tested the same model across two different Atari paddle games Breakout and Pong to achieve performance at least as high as DRL paradigms, and close to good human performance. Our study shows that perceptual control models, based on simple assumptions, can perform well without learning. We conclude by specifying a parsimonious role of learning that may be more similar to psychological functioning.
