# Transfer Learning for Pose Estimation of Illustrated Characters

arXiv: https://arxiv.org/abs/2108.01819 · HTML: https://mlsanity.com/paper/2108.01819/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 55 references that are in the map.
- First posted on arXiv 4 Aug 2021.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Adversarial Discriminative Domain Adaptation](https://mlsanity.com/paper/1702.05464/) (2017)
- [Deep CORAL: Correlation Alignment for Deep Domain Adaptation](https://mlsanity.com/paper/1607.01719/) (2016)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [CyCADA: Cycle-Consistent Adversarial Domain Adaptation](https://mlsanity.com/paper/1711.03213/) (2017)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Conditional Convolutions for Instance Segmentation](https://mlsanity.com/paper/2003.05664/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [U-GAT-IT: Unsupervised Generative Attentional Networks with Adaptive Layer-Instance Normalization for Image-to-Image Translation](https://mlsanity.com/paper/1907.10830/) (2019)
- [DeepFashion2: A Versatile Benchmark for Detection, Pose Estimation, Segmentation and Re-Identification of Clothing Images](https://mlsanity.com/paper/1901.07973/) (2019)
- [Towards Multi-pose Guided Virtual Try-on Network](https://mlsanity.com/paper/1902.11026/) (2019)
- [Deep Visual Domain Adaptation](https://mlsanity.com/paper/2012.14176/) (2020)
- [Sim2real transfer learning for 3D human pose estimation: motion to the rescue](https://mlsanity.com/paper/1907.02499/) (2019)
- [Deep Animation Video Interpolation in the Wild](https://mlsanity.com/paper/2104.02495/) (2021)
- [Label Efficient Learning of Transferable Representations across Domains and Tasks](https://mlsanity.com/paper/1712.00123/) (2017)
- [From Synthetic to Real: Unsupervised Domain Adaptation for Animal Pose Estimation](https://mlsanity.com/paper/2103.14843/) (2021)
- [RigNet: Neural Rigging for Articulated Characters](https://mlsanity.com/paper/2005.00559/) (2020)

## Built on by (most cited first, 10 of 10)

- [A Method for Animating Children's Drawings of the Human Figure](https://mlsanity.com/paper/2303.12741/) (2023)
- [PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters](https://mlsanity.com/paper/2303.14587/) (2023)
- [TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion Models](https://mlsanity.com/paper/2407.09012/) (2024)
- [WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users](https://mlsanity.com/paper/2404.17063/) (2024)
- [Single Person Pose Estimation: A Survey](https://mlsanity.com/paper/2109.10056/) (2021)
- [Active Transfer Learning for Efficient Video-Specific Human Pose Estimation](https://mlsanity.com/paper/2311.05041/) (2023)
- [See-through: Single-image Layer Decomposition for Anime Characters](https://mlsanity.com/paper/2602.03749/) (2026)
- [Sprite Sheet Diffusion: Generate Game Character for Animation](https://mlsanity.com/paper/2412.03685/) (2024)
- [Can Pose Transfer Models Generate Realistic Human Motion?](https://mlsanity.com/paper/2501.15648/) (2025)
- [Instance-guided Cartoon Editing with a Large-scale Dataset](https://mlsanity.com/paper/2312.01943/) (2023)

## Abstract (arXiv)

Human pose information is a critical component in many downstream image processing tasks, such as activity recognition and motion tracking. Likewise, a pose estimator for the illustrated character domain would provide a valuable prior for assistive content creation tasks, such as reference pose retrieval and automatic character animation. But while modern data-driven techniques have substantially improved pose estimation performance on natural images, little work has been done for illustrations. In our work, we bridge this domain gap by efficiently transfer-learning from both domain-specific and task-specific source models. Additionally, we upgrade and expand an existing illustrated pose estimation dataset, and introduce two new datasets for classification and segmentation subtasks. We then apply the resultant state-of-the-art character pose estimator to solve the novel task of pose-guided illustration retrieval. All data, models, and code will be made publicly available.
