# DarkGAN: Exploiting Knowledge Distillation for Comprehensible Audio Synthesis with GANs

arXiv: https://arxiv.org/abs/2108.01216 · HTML: https://mlsanity.com/paper/2108.01216/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Speech and audio distillation, one of 12 directions in Knowledge distillation.
- Builds on 45 of its 57 references that are in the map.
- First posted on arXiv 3 Aug 2021.

## Placed in

- Knowledge distillation / [Speech and audio distillation](https://mlsanity.com/distill/speech-and-audio-distillation/)

## Builds on (most cited first, 30 of 45)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Fashion-MNIST: a Novel Image Dataset for Benchmarking Machine Learning Algorithms](https://mlsanity.com/paper/1708.07747/) (2017)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Do Deep Nets Really Need to be Deep?](https://mlsanity.com/paper/1312.6184/) (2013)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Semi-supervised Knowledge Transfer for Deep Learning from Private Training Data](https://mlsanity.com/paper/1610.05755/) (2016)
- [Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogram](https://mlsanity.com/paper/1910.11480/) (2019)
- [Unsupervised Discovery of Interpretable Directions in the GAN Latent Space](https://mlsanity.com/paper/2002.03754/) (2020)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Large scale distributed neural network training through online distillation](https://mlsanity.com/paper/1804.03235/) (2018)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [High Fidelity Speech Synthesis with Adversarial Networks](https://mlsanity.com/paper/1909.11646/) (2019)
- [The Hessian Penalty: A Weak Prior for Unsupervised Disentanglement](https://mlsanity.com/paper/2008.10599/) (2020)
- [MelNet: A Generative Model for Audio in the Frequency Domain](https://mlsanity.com/paper/1906.01083/) (2019)

## Built on by (most cited first, 5 of 5)

- [Evaluating generative audio systems and their metrics](https://mlsanity.com/paper/2209.00130/) (2022)
- [DrumGAN VST: A Plugin for Drum Sound Analysis/Synthesis With Autoencoding Generative Adversarial Networks](https://mlsanity.com/paper/2206.14723/) (2022)
- [Towards Controllable Audio Texture Morphing](https://mlsanity.com/paper/2304.11648/) (2023)
- [Example-Based Framework for Perceptually Guided Audio Texture Generation](https://mlsanity.com/paper/2308.11859/) (2023)
- [Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Space](https://mlsanity.com/paper/2510.04339/) (2025)

## Abstract (arXiv)

Generative Adversarial Networks (GANs) have achieved excellent audio synthesis quality in the last years. However, making them operable with semantically meaningful controls remains an open challenge. An obvious approach is to control the GAN by conditioning it on metadata contained in audio datasets. Unfortunately, audio datasets often lack the desired annotations, especially in the musical domain. A way to circumvent this lack of annotations is to generate them, for example, with an automatic audio-tagging system. The output probabilities of such systems (so-called "soft labels") carry rich information about the characteristics of the respective audios and can be used to distill the knowledge from a teacher model into a student model. In this work, we perform knowledge distillation from a large audio tagging system into an adversarial audio synthesizer that we call DarkGAN. Results show that DarkGAN can synthesize musical audio with acceptable quality and exhibits moderate attribute control even with out-of-distribution input conditioning. We release the code and provide audio examples on the accompanying website.
