# LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering

arXiv: https://arxiv.org/abs/2108.00351 · HTML: https://mlsanity.com/paper/2108.00351/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 1 Aug 2021.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Compare](https://mlsanity.com/paper/1910.00116/) (2019)
- [Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild](https://mlsanity.com/paper/2009.10013/) (2020)
- [Adversarial Semantic Data Augmentation for Human Pose Estimation](https://mlsanity.com/paper/2008.00697/) (2020)

## Built on by (most cited first, 8 of 8)

- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation](https://mlsanity.com/paper/2211.11734/) (2022)
- [Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior](https://mlsanity.com/paper/2207.05375/) (2022)
- [Rendering Humans from Object-Occluded Monocular Videos](https://mlsanity.com/paper/2308.04622/) (2023)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [Human Shape and Clothing Estimation](https://mlsanity.com/paper/2402.18032/) (2024)
- [Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery](https://mlsanity.com/paper/2604.21712/) (2026)
- [MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction](https://mlsanity.com/paper/2610.19681/) (2026)

## Abstract (arXiv)

A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pose and shape parameters. A neural 3D mesh renderer is exploited to enable silhouette supervision on the fly, which contributes to great improvements in shape estimation. In addition, keypoints-and-silhouette-driven training data in panoramic viewpoints are synthesized to compensate for the lack of viewpoint diversity in any existing dataset. Experimental results show that we are among the state-of-the-art on the 3DPW and 3DPW-Crowd datasets in terms of pose estimation accuracy. The proposed method evidently outperforms Mesh Transformer, 3DCrowdNet and ROMP in terms of shape estimation. Top performance is also achieved on SSP-3D in terms of shape prediction accuracy. Demo and code will be available at https://igame-lab.github.io/LASOR/.
