# Video Based Fall Detection Using Human Poses

arXiv: https://arxiv.org/abs/2107.14633 · HTML: https://mlsanity.com/paper/2107.14633/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 49 references that are in the map.
- First posted on arXiv 29 Jul 2021.

## Builds on (most cited first, 19 of 19)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation](https://mlsanity.com/paper/1406.2984/) (2014)
- [TransPose: Keypoint Localization via Transformer](https://mlsanity.com/paper/2012.14214/) (2020)
- [Epipolar Transformers](https://mlsanity.com/paper/2005.04551/) (2020)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation](https://mlsanity.com/paper/1902.09868/) (2019)
- [CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild](https://mlsanity.com/paper/2011.14679/) (2020)
- [3D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion Training](https://mlsanity.com/paper/2004.11822/) (2020)
- [Simple and Lightweight Human Pose Estimation](https://mlsanity.com/paper/1911.10346/) (2019)

## Built on by (most cited first, 5 of 5)

- [Vision-based Human Fall Detection Systems using Deep Learning: A Review](https://mlsanity.com/paper/2207.10952/) (2022)
- [Elderly Fall Detection Using CCTV Cameras under Partial Occlusion of the Subjects Body](https://mlsanity.com/paper/2208.07291/) (2022)
- [Real-Time Human Fall Detection using a Lightweight Pose Estimation Technique](https://mlsanity.com/paper/2401.01587/) (2024)
- [Human Fall Detection using Transfer Learning-based 3D CNN](https://mlsanity.com/paper/2506.03193/) (2025)
- [Stereo Vision-Based Fall Prediction and Detection using Human Pose Estimation on the AMD Kria K26 SOM](https://mlsanity.com/paper/2606.12473/) (2026)

## Abstract (arXiv)

Video based fall detection accuracy has been largely improved due to the recent progress on deep convolutional neural networks. However, there still exists some challenges, such as lighting variation, complex background, which degrade the accuracy and generalization ability of these approaches. Meanwhile, large computation cost limits the application of existing fall detection approaches. To alleviate these problems, a video based fall detection approach using human poses is proposed in this paper. First, a lightweight pose estimator extracts 2D poses from video sequences and then 2D poses are lifted to 3D poses. Second, we introduce a robust fall detection network to recognize fall events using estimated 3D poses, which increases respective filed and maintains low computation cost by dilated convolutions. The experimental results show that the proposed fall detection approach achieves a high accuracy of 99.83% on large benchmark action recognition dataset NTU RGB+D and real-time performance of 18 FPS on a non-GPU platform and 63 FPS on a GPU platform.
