# Maximum Entropy Dueling Network Architecture in Atari Domain

arXiv: https://arxiv.org/abs/2107.14457 · HTML: https://mlsanity.com/paper/2107.14457/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 29 references that are in the map.
- First posted on arXiv 30 Jul 2021.

## Builds on (most cited first, 10 of 10)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to Optimize](https://mlsanity.com/paper/1606.01885/) (2016)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [Learning Multi-Robot Decentralized Macro-Action-Based Policies via a Centralized Q-Net](https://mlsanity.com/paper/1909.08776/) (2019)

## Abstract (arXiv)

In recent years, there have been many deep structures for Reinforcement Learning, mainly for value function estimation and representations. These methods achieved great success in Atari 2600 domain. In this paper, we propose an improved architecture based upon Dueling Networks, in this architecture, there are two separate estimators, one approximate the state value function and the other, state advantage function. This improvement based on Maximum Entropy, shows better policy evaluation compared to the original network and other value-based architectures in Atari domain.
