# Learning more skills through optimistic exploration

arXiv: https://arxiv.org/abs/2107.14226 · HTML: https://mlsanity.com/paper/2107.14226/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 45 references that are in the map.
- First posted on arXiv 29 Jul 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Big Self-Supervised Models are Strong Semi-Supervised Learners](https://mlsanity.com/paper/2006.10029/) (2020)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Variational Option Discovery Algorithms](https://mlsanity.com/paper/1807.10299/) (2018)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [Unsupervised Control Through Non-Parametric Discriminative Rewards](https://mlsanity.com/paper/1811.11359/) (2018)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [One Solution is Not All You Need: Few-Shot Extrapolation via Structured MaxEnt RL](https://mlsanity.com/paper/2010.14484/) (2020)
- [Relative Variational Intrinsic Control](https://mlsanity.com/paper/2012.07827/) (2020)

## Built on by (most cited first, 30 of 38)

- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [CIC: Contrastive Intrinsic Control for Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00161/) (2022)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Controllability-Aware Unsupervised Skill Discovery](https://mlsanity.com/paper/2302.05103/) (2023)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Planning Goals for Exploration](https://mlsanity.com/paper/2303.13002/) (2023)
- [Behavior Contrastive Learning for Unsupervised Skill Discovery](https://mlsanity.com/paper/2305.04477/) (2023)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning](https://mlsanity.com/paper/2412.08021/) (2024)
- [Direct then Diffuse: Incremental Unsupervised Skill Discovery for State Covering and Goal Reaching](https://mlsanity.com/paper/2110.14457/) (2021)
- [Internally Rewarded Reinforcement Learning](https://mlsanity.com/paper/2302.00270/) (2023)
- [Learning General World Models in a Handful of Reward-Free Deployments](https://mlsanity.com/paper/2210.12719/) (2022)
- [A Mixture of Surprises for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2210.06702/) (2022)
- [PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning](https://mlsanity.com/paper/2405.14073/) (2024)
- [Predictable MDP Abstraction for Unsupervised Model-Based RL](https://mlsanity.com/paper/2302.03921/) (2023)
- [Learning Diverse Skills for Local Navigation under Multi-constraint Optimality](https://mlsanity.com/paper/2310.02440/) (2023)
- [Learning to Discover Skills through Guidance](https://mlsanity.com/paper/2310.20178/) (2023)
- [Constrained Ensemble Exploration for Unsupervised Skill Discovery](https://mlsanity.com/paper/2405.16030/) (2024)
- [Do's and Don'ts: Learning Desirable Skills with Instruction Videos](https://mlsanity.com/paper/2406.00324/) (2024)
- [Epistemically-guided forward-backward exploration](https://mlsanity.com/paper/2507.05477/) (2025)
- [A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Process](https://mlsanity.com/paper/2212.00211/) (2022)
- [Skill Decision Transformer](https://mlsanity.com/paper/2301.13573/) (2023)
- [Hierarchical Empowerment: Towards Tractable Empowerment-Based Skill Learning](https://mlsanity.com/paper/2307.02728/) (2023)
- [Constrained Skill Discovery: Quadruped Locomotion with Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2410.07877/) (2024)
- [Self-Improving Skill Learning for Robust Skill-based Meta-Reinforcement Learning](https://mlsanity.com/paper/2502.03752/) (2025)
- [Offline Diversity Maximization Under Imitation Constraints](https://mlsanity.com/paper/2307.11373/) (2023)
- [Dual-Force: Enhanced Offline Diversity Maximization under Imitation Constraints](https://mlsanity.com/paper/2501.04426/) (2025)
- [Latent-Conditioned Policy Gradient for Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/2303.08909/) (2023)
- [On the Value of Myopic Behavior in Policy Reuse](https://mlsanity.com/paper/2305.17623/) (2023)

## Abstract (arXiv)

Unsupervised skill learning objectives (Gregor et al., 2016, Eysenbach et al., 2018) allow agents to learn rich repertoires of behavior in the absence of extrinsic rewards. They work by simultaneously training a policy to produce distinguishable latent-conditioned trajectories, and a discriminator to evaluate distinguishability by trying to infer latents from trajectories. The hope is for the agent to explore and master the environment by encouraging each skill (latent) to reliably reach different states. However, an inherent exploration problem lingers: when a novel state is actually encountered, the discriminator will necessarily not have seen enough training data to produce accurate and confident skill classifications, leading to low intrinsic reward for the agent and effective penalization of the sort of exploration needed to actually maximize the objective. To combat this inherent pessimism towards exploration, we derive an information gain auxiliary objective that involves training an ensemble of discriminators and rewarding the policy for their disagreement. Our objective directly estimates the epistemic uncertainty that comes from the discriminator not having seen enough training examples, thus providing an intrinsic reward more tailored to the true objective compared to pseudocount-based methods (Burda et al., 2019). We call this exploration bonus discriminator disagreement intrinsic reward, or DISDAIN. We demonstrate empirically that DISDAIN improves skill learning both in a tabular grid world (Four Rooms) and the 57 games of the Atari Suite (from pixels). Thus, we encourage researchers to treat pessimism with DISDAIN.
