# Squeeze-Excitation Convolutional Recurrent Neural Networks for Audio-Visual Scene Classification

arXiv: https://arxiv.org/abs/2107.13180 · HTML: https://mlsanity.com/paper/2107.13180/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 28 Jul 2021.

## Builds on (most cited first, 14 of 14)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Multimodal Machine Learning: A Survey and Taxonomy](https://mlsanity.com/paper/1705.09406/) (2017)
- [Remote Sensing Image Scene Classification: Benchmark and State of the Art](https://mlsanity.com/paper/1703.00121/) (2017)
- [Concurrent Spatial and Channel Squeeze & Excitation in Fully Convolutional Networks](https://mlsanity.com/paper/1803.02579/) (2018)
- [A Curated Dataset of Urban Scenes for Audio-Visual Scene Analysis](https://mlsanity.com/paper/2011.00030/) (2020)
- [Deep Convolutional Neural Network with Mixup for Environmental Sound Classification](https://mlsanity.com/paper/1808.08405/) (2018)
- [Deep Learning for Scene Classification: A Survey](https://mlsanity.com/paper/2101.10531/) (2021)
- [CNN depth analysis with different channel inputs for Acoustic Scene Classification](https://mlsanity.com/paper/1906.04591/) (2019)
- [Listen carefully and tell: an audio captioning system based on residual learning and gammatone audio representation](https://mlsanity.com/paper/2006.15406/) (2020)
- [Anomalous Sound Detection using unsupervised and semi-supervised autoencoders and gammatone audio representation](https://mlsanity.com/paper/2006.15321/) (2020)

## Abstract (arXiv)

The use of multiple and semantically correlated sources can provide complementary information to each other that may not be evident when working with individual modalities on their own. In this context, multi-modal models can help producing more accurate and robust predictions in machine learning tasks where audio-visual data is available. This paper presents a multi-modal model for automatic scene classification that exploits simultaneously auditory and visual information. The proposed approach makes use of two separate networks which are respectively trained in isolation on audio and visual data, so that each network specializes in a given modality. The visual subnetwork is a pre-trained VGG16 model followed by a bidiretional recurrent layer, while the residual audio subnetwork is based on stacked squeeze-excitation convolutional blocks trained from scratch. After training each subnetwork, the fusion of information from the audio and visual streams is performed at two different stages. The early fusion stage combines features resulting from the last convolutional block of the respective subnetworks at different time steps to feed a bidirectional recurrent structure. The late fusion stage combines the output of the early fusion stage with the independent predictions provided by the two subnetworks, resulting in the final prediction. We evaluate the method using the recently published TAU Audio-Visual Urban Scenes 2021, which contains synchronized audio and video recordings from 12 European cities in 10 different scene classes. The proposed model has been shown to provide an excellent trade-off between prediction performance (86.5%) and system complexity (15M parameters) in the evaluation results of the DCASE 2021 Challenge.
