# Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games

arXiv: https://arxiv.org/abs/2107.13090 · HTML: https://mlsanity.com/paper/2107.13090/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 27 Jul 2021.

## Builds on (most cited first, 22 of 22)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Sample Efficient Reinforcement Learning with REINFORCE](https://mlsanity.com/paper/2010.11364/) (2020)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [No-regret learning and mixed Nash equilibria: They do not mix](https://mlsanity.com/paper/2010.09514/) (2020)
- [Policy Gradient Methods for the Noisy Linear Quadratic Regulator over a Finite Horizon](https://mlsanity.com/paper/2011.10300/) (2020)
- [On Gradient-Based Learning in Continuous Games](https://mlsanity.com/paper/1804.05464/) (2018)
- [Differentiable Game Mechanics](https://mlsanity.com/paper/1905.04926/) (2019)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Logarithmic regret for episodic continuous-time linear-quadratic reinforcement learning over a finite-time horizon](https://mlsanity.com/paper/2006.15316/) (2020)
- [Nash Convergence of Gradient Dynamics in Iterated General-Sum Games](https://mlsanity.com/paper/1301.3892/) (2013)
- [Policy-Gradient Algorithms Have No Guarantees of Convergence in Linear Quadratic Games](https://mlsanity.com/paper/1907.03712/) (2019)
- [Global Convergence of Policy Gradient for Sequential Zero-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/1911.04672/) (2019)
- [Global Convergence to the Equilibrium of GANs using Variational Inequalities](https://mlsanity.com/paper/1808.01531/) (2018)
- [Derivative-Free Policy Optimization for Linear Risk-Sensitive and Robust Control Design: Implicit Regularization and Sample Complexity](https://mlsanity.com/paper/2101.01041/) (2021)
- [Convergence of Multi-Agent Learning with a Finite Step Size in General-Sum Games](https://mlsanity.com/paper/1903.02868/) (2019)
- [Reinforcement Learning in Nonzero-sum Linear Quadratic Deep Structured Games: Global Convergence of Policy Optimization](https://mlsanity.com/paper/2011.14391/) (2020)

## Built on by (most cited first, 25 of 25)

- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Convergence of policy gradient methods for finite-horizon exploratory linear-quadratic control problems](https://mlsanity.com/paper/2211.00617/) (2022)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations](https://mlsanity.com/paper/2210.07184/) (2022)
- [Beyond Stationarity: Convergence Analysis of Stochastic Softmax Policy Gradient Methods](https://mlsanity.com/paper/2310.02671/) (2023)
- [Symmetric (Optimistic) Natural Policy Gradient for Multi-agent Learning with Parameter Convergence](https://mlsanity.com/paper/2210.12812/) (2022)
- [Theoretical Guarantees of Fictitious Discount Algorithms for Episodic Reinforcement Learning and Global Convergence of Policy Gradient Methods](https://mlsanity.com/paper/2109.06362/) (2021)
- [Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains](https://mlsanity.com/paper/2201.12224/) (2022)
- [Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence](https://mlsanity.com/paper/2309.04272/) (2023)
- [Model-free policy gradient for discrete-time mean-field control](https://mlsanity.com/paper/2601.11217/) (2026)
- [Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective](https://mlsanity.com/paper/2403.11345/) (2024)
- [Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games](https://mlsanity.com/paper/2404.00045/) (2024)
- [Convergence Guarantees of Model-free Policy Gradient Methods for LQR with Stochastic Data](https://mlsanity.com/paper/2502.19977/) (2025)
- [Learning Distributed Equilibria in Linear-Quadratic Stochastic Differential Games: An α-Potential Approach](https://mlsanity.com/paper/2602.16555/) (2026)
- [Scalable and Independent Learning of Nash Equilibrium Policies in n-Player Stochastic Games with Unknown Independent Chains](https://mlsanity.com/paper/2312.01587/) (2023)
- [TrafficGamer: Reliable and Flexible Traffic Simulation for Safety-Critical Scenarios with Game-Theoretic Oracles](https://mlsanity.com/paper/2408.15538/) (2024)
- [A Policy Iteration Algorithm for N-player General-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/2410.03106/) (2024)
- [Convergence of Proximal Policy Gradient Method for Problems with Control Dependent Diffusion Coefficients](https://mlsanity.com/paper/2505.18379/) (2025)
- [Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games](https://mlsanity.com/paper/2506.05894/) (2025)
- [Exploratory Randomization for Discrete-Time Risk-Sensitive Benchmarked Investment Management with Reinforcement Learning](https://mlsanity.com/paper/2603.00738/) (2026)
- [Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information](https://mlsanity.com/paper/2212.12167/) (2022)
- [A Payoff-Based Policy Gradient Method in Stochastic Games with Long-Run Average Payoffs](https://mlsanity.com/paper/2405.09811/) (2024)
- [Two Kinds of Learning Algorithms for Continuous-Time VWAP Targeting Execution](https://mlsanity.com/paper/2411.06645/) (2024)
- [Online Multi-Agent Control with Adversarial Disturbances](https://mlsanity.com/paper/2506.18814/) (2025)
- [Learning under Opponent Unawareness in Linear-Quadratic Stochastic Games](https://mlsanity.com/paper/2608.08268/) (2026)

## Abstract (arXiv)

We consider a general-sum N-player linear-quadratic game with stochastic dynamics over a finite horizon and prove the global convergence of the natural policy gradient method to the Nash equilibrium. In order to prove the convergence of the method, we require a certain amount of noise in the system. We give a condition, essentially a lower bound on the covariance of the noise in terms of the model parameters, in order to guarantee convergence. We illustrate our results with numerical experiments to show that even in situations where the policy gradient method may not converge in the deterministic setting, the addition of noise leads to convergence.
