# Language Grounding with 3D Objects

arXiv: https://arxiv.org/abs/2107.12514 · HTML: https://mlsanity.com/paper/2107.12514/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 53 references that are in the map.
- First posted on arXiv 26 Jul 2021.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [VisualBERT: A Simple and Performant Baseline for Vision and Language](https://mlsanity.com/paper/1908.03557/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [12-in-1: Multi-Task Vision and Language Representation Learning](https://mlsanity.com/paper/1912.02315/) (2019)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)
- [ACRONYM: A Large-Scale Grasp Dataset Based on Simulation](https://mlsanity.com/paper/2011.09584/) (2020)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [VinVL: Revisiting Visual Representations in Vision-Language Models](https://mlsanity.com/paper/2101.00529/) (2021)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)
- [Learning RGB-D Feature Embeddings for Unseen Object Instance Segmentation](https://mlsanity.com/paper/2007.15157/) (2020)
- [Human Instruction-Following with Deep Reinforcement Learning via Transfer-Learning from Text](https://mlsanity.com/paper/2005.09382/) (2020)
- [Imitating Interactive Intelligence](https://mlsanity.com/paper/2012.05672/) (2020)
- [ShapeGlot: Learning Language for Shape Differentiation](https://mlsanity.com/paper/1905.02925/) (2019)
- [Goal-Aware Prediction: Learning to Model What Matters](https://mlsanity.com/paper/2007.07170/) (2020)
- [Prospection: Interpretable Plans From Language By Predicting the Future](https://mlsanity.com/paper/1903.08309/) (2019)

## Built on by (most cited first, 30 of 43)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes](https://mlsanity.com/paper/2210.09729/) (2022)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [State of the Art on Diffusion Models for Visual Computing](https://mlsanity.com/paper/2310.07204/) (2023)
- [PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models](https://mlsanity.com/paper/2212.01558/) (2022)
- [FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding](https://mlsanity.com/paper/2401.01970/) (2024)
- [Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance](https://mlsanity.com/paper/2403.18036/) (2024)
- [Correcting Robot Plans with Natural Language Feedback](https://mlsanity.com/paper/2204.05186/) (2022)
- [CLIP-Guided Vision-Language Pre-training for Question Answering in 3D Scenes](https://mlsanity.com/paper/2304.06061/) (2023)
- [D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding](https://mlsanity.com/paper/2112.01551/) (2021)
- [Generating Human Motion in 3D Scenes from Text Descriptions](https://mlsanity.com/paper/2405.07784/) (2024)
- [ScanEnts3D: Exploiting Phrase-to-3D-Object Correspondences for Improved Visio-Linguistic Models in 3D Scenes](https://mlsanity.com/paper/2212.06250/) (2022)
- [PartGlot: Learning Shape Part Segmentation from Language Reference Games](https://mlsanity.com/paper/2112.06390/) (2021)
- [Programmatically Grounded, Compositionally Generalizable Robotic Manipulation](https://mlsanity.com/paper/2304.13826/) (2023)
- [Embodied AI: From LLMs to World Models](https://mlsanity.com/paper/2509.20021/) (2025)
- [Multi-CLIP: Contrastive Vision-Language Pre-training for Question Answering tasks in 3D Scenes](https://mlsanity.com/paper/2306.02329/) (2023)
- [Affection: Learning Affective Explanations for Real-World Visual Data](https://mlsanity.com/paper/2210.01946/) (2022)
- [TriCoLo: Trimodal Contrastive Loss for Text to Shape Retrieval](https://mlsanity.com/paper/2201.07366/) (2022)
- [Learning 6-DoF Fine-grained Grasp Detection Based on Part Affordance Grounding](https://mlsanity.com/paper/2301.11564/) (2023)
- [Scene-Driven Multimodal Knowledge Graph Construction for Embodied AI](https://mlsanity.com/paper/2311.03783/) (2023)
- [Robots Enact Malignant Stereotypes](https://mlsanity.com/paper/2207.11569/) (2022)
- [Point Cloud Models Improve Visual Robustness in Robotic Learners](https://mlsanity.com/paper/2404.18926/) (2024)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [Duoduo CLIP: Efficient 3D Understanding with Multi-View Images](https://mlsanity.com/paper/2406.11579/) (2024)
- [4-LEGS: 4D Language Embedded Gaussian Splatting](https://mlsanity.com/paper/2410.10719/) (2024)
- [Voxel-informed Language Grounding](https://mlsanity.com/paper/2205.09710/) (2022)
- [LADIS: Language Disentanglement for 3D Shape Editing](https://mlsanity.com/paper/2212.05011/) (2022)

## Abstract (arXiv)

Seemingly simple natural language requests to a robot are generally underspecified, for example "Can you bring me the wireless mouse?" Flat images of candidate mice may not provide the discriminative information needed for "wireless." The world, and objects in it, are not flat images but complex 3D shapes. If a human requests an object based on any of its basic properties, such as color, shape, or texture, robots should perform the necessary exploration to accomplish the task. In particular, while substantial effort and progress has been made on understanding explicitly visual attributes like color and category, comparatively little progress has been made on understanding language about shapes and contours. In this work, we introduce a novel reasoning task that targets both visual and non-visual language about 3D objects. Our new benchmark, ShapeNet Annotated with Referring Expressions (SNARE) requires a model to choose which of two objects is being referenced by a natural language description. We introduce several CLIP-based models for distinguishing objects and demonstrate that while recent advances in jointly modeling vision and language are useful for robotic language understanding, it is still the case that these image-based models are weaker at understanding the 3D nature of objects -- properties which play a key role in manipulation. We find that adding view estimation to language grounding models improves accuracy on both SNARE and when identifying objects referred to in language on a robot platform, but note that a large gap remains between these models and human performance.
