# H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction

arXiv: https://arxiv.org/abs/2107.12512 · HTML: https://mlsanity.com/paper/2107.12512/

## Key facts

- Cited by 81 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 58 references that are in the map.
- First posted on arXiv 26 Jul 2021.

## Builds on (most cited first, 30 of 40)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Geometric deep learning: going beyond Euclidean data](https://mlsanity.com/paper/1611.08097/) (2016)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision](https://mlsanity.com/paper/1612.00814/) (2016)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [Hierarchical Surface Prediction for 3D Object Reconstruction](https://mlsanity.com/paper/1704.00710/) (2017)
- [Learning Detailed Face Reconstruction from a Single Image](https://mlsanity.com/paper/1611.05053/) (2016)
- [Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression](https://mlsanity.com/paper/1703.07834/) (2017)
- [3D Face Reconstruction by Learning from Synthetic Data](https://mlsanity.com/paper/1609.04387/) (2016)
- [3DPeople: Modeling the Geometry of Dressed Humans](https://mlsanity.com/paper/1904.04571/) (2019)

## Built on by (most cited first, 30 of 81)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [Realistic One-shot Mesh-based Head Avatars](https://mlsanity.com/paper/2206.08343/) (2022)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)
- [Learning Neural Parametric Head Models](https://mlsanity.com/paper/2212.02761/) (2022)
- [Learning Neural Volumetric Representations of Dynamic Humans in Minutes](https://mlsanity.com/paper/2302.12237/) (2023)
- [X-Avatar: Expressive Human Avatars](https://mlsanity.com/paper/2303.04805/) (2023)
- [ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations](https://mlsanity.com/paper/2203.14510/) (2022)
- [Real-Time Radiance Fields for Single-Image Portrait View Synthesis](https://mlsanity.com/paper/2305.02310/) (2023)
- [Learning Disentangled Avatars with Hybrid 3D Representations](https://mlsanity.com/paper/2309.06441/) (2023)
- [Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction](https://mlsanity.com/paper/2306.05872/) (2023)
- [Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis](https://mlsanity.com/paper/2309.16859/) (2023)
- [Text and Image Guided 3D Avatar Generation and Manipulation](https://mlsanity.com/paper/2202.06079/) (2022)
- [MonoNPHM: Dynamic Head Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.06740/) (2023)
- [REALY: Rethinking the Evaluation of 3D Face Reconstruction](https://mlsanity.com/paper/2203.09729/) (2022)
- [A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstruction](https://mlsanity.com/paper/2301.06782/) (2023)
- [FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency](https://mlsanity.com/paper/2501.04628/) (2025)
- [State of the Art in Dense Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/2210.15664/) (2022)
- [SPAMs: Structured Implicit Parametric Models](https://mlsanity.com/paper/2201.08141/) (2022)
- [Facial Geometric Detail Recovery via Implicit Representation](https://mlsanity.com/paper/2203.09692/) (2022)
- [JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction](https://mlsanity.com/paper/2204.10549/) (2022)
- [Integrative Few-Shot Learning for Classification and Segmentation](https://mlsanity.com/paper/2203.15712/) (2022)
- [AI-Generated Content (AIGC) for Various Data Modalities: A Survey](https://mlsanity.com/paper/2308.14177/) (2023)
- [Lite2Relight: 3D-aware Single Image Portrait Relighting](https://mlsanity.com/paper/2407.10487/) (2024)

## Abstract (arXiv)

Recent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is, however, subject to the availability of a large number (several tens) of input views of the scene, and computationally demanding optimizations. In this paper, we tackle these limitations for the specific problem of few-shot full 3D head reconstruction, by endowing coordinate-based representations with a probabilistic shape prior that enables faster convergence and better generalization when using few input images (down to three). First, we learn a shape model of 3D heads from thousands of incomplete raw scans using implicit representations. At test time, we jointly overfit two coordinate-based neural networks to the scene, one modeling the geometry and another estimating the surface radiance, using implicit differentiable rendering. We devise a two-stage optimization strategy in which the learned prior is used to initialize and constrain the geometry during an initial optimization phase. Then, the prior is unfrozen and fine-tuned to the scene. By doing this, we achieve high-fidelity head reconstructions, including hair and shoulders, and with a high level of detail that consistently outperforms both state-of-the-art 3D Morphable Models methods in the few-shot scenario, and non-parametric methods when large sets of views are available.
