# The Holy Grail of Multi-Robot Planning: Learning to Generate Online-Scalable Solutions from Offline-Optimal Experts

arXiv: https://arxiv.org/abs/2107.12254 · HTML: https://mlsanity.com/paper/2107.12254/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 62 references that are in the map.
- First posted on arXiv 26 Jul 2021.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Reinforcement Learning for Solving the Vehicle Routing Problem](https://mlsanity.com/paper/1802.04240/) (2018)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [When2com: Multi-Agent Perception via Communication Graph Grouping](https://mlsanity.com/paper/2006.00176/) (2020)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [Graph Neural Networks for Decentralized Multi-Robot Path Planning](https://mlsanity.com/paper/1912.06095/) (2019)
- [Deep Drone Racing: From Simulation to Reality with Domain Randomization](https://mlsanity.com/paper/1905.09727/) (2019)
- [Deep Drone Acrobatics](https://mlsanity.com/paper/2006.05768/) (2020)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelong](https://mlsanity.com/paper/2010.08184/) (2020)
- [Learning Decentralized Controllers for Robot Swarms with Graph Neural Networks](https://mlsanity.com/paper/1903.10527/) (2019)
- [Message-Aware Graph Attention Networks for Large-Scale Multi-Robot Path Planning](https://mlsanity.com/paper/2011.13219/) (2020)
- [Mobile Robot Path Planning in Dynamic Environments through Globally Guided Reinforcement Learning](https://mlsanity.com/paper/2005.05420/) (2020)
- [VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Control](https://mlsanity.com/paper/1802.00265/) (2018)
- [Graph Policy Gradients for Large Scale Robot Control](https://mlsanity.com/paper/1907.03822/) (2019)
- [The Emergence of Adversarial Communication in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2008.02616/) (2020)
- [Global overview of Imitation Learning](https://mlsanity.com/paper/1801.06503/) (2018)

## Built on by (most cited first, 4 of 4)

- [A Framework for Real-World Multi-Robot Systems Running Decentralized GNN-Based Policies](https://mlsanity.com/paper/2111.01777/) (2021)
- [Graph Attention-Guided Search for Dense Multi-Agent Pathfinding](https://mlsanity.com/paper/2510.17382/) (2025)
- [Understandable Controller Extraction from Video Observations of Swarms](https://mlsanity.com/paper/2209.01118/) (2022)
- [Flow-Opt: Scalable Centralized Multi-Robot Trajectory Optimization with Flow Matching and Differentiable Optimization](https://mlsanity.com/paper/2510.09204/) (2025)

## Abstract (arXiv)

Many multi-robot planning problems are burdened by the curse of dimensionality, which compounds the difficulty of applying solutions to large-scale problem instances. The use of learning-based methods in multi-robot planning holds great promise as it enables us to offload the online computational burden of expensive, yet optimal solvers, to an offline learning procedure. Simply put, the idea is to train a policy to copy an optimal pattern generated by a small-scale system, and then transfer that policy to much larger systems, in the hope that the learned strategy scales, while maintaining near-optimal performance. Yet, a number of issues impede us from leveraging this idea to its full potential. This blue-sky paper elaborates some of the key challenges that remain.
