# Can Action be Imitated? Learn to Reconstruct and Transfer Human Dynamics from Videos

arXiv: https://arxiv.org/abs/2107.11756 · HTML: https://mlsanity.com/paper/2107.11756/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 55 references that are in the map.
- First posted on arXiv 25 Jul 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks](https://mlsanity.com/paper/1711.10305/) (2017)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [BodyNet: Volumetric Inference of 3D Human Body Shapes](https://mlsanity.com/paper/1804.04875/) (2018)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [Exploiting temporal context for 3D human pose estimation in the wild](https://mlsanity.com/paper/1905.04266/) (2019)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows](https://mlsanity.com/paper/2003.10350/) (2020)
- [Towards Accurate Markerless Human Shape and Pose Estimation over Time](https://mlsanity.com/paper/1707.07548/) (2017)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [Dense Pose Transfer](https://mlsanity.com/paper/1809.01995/) (2018)
- [Neural Pose Transfer by Spatially Adaptive Instance Normalization](https://mlsanity.com/paper/2003.07254/) (2020)

## Built on by (most cited first, 1 of 1)

- [3D-Augmented Contrastive Knowledge Distillation for Image-based Object Pose Estimation](https://mlsanity.com/paper/2206.02531/) (2022)

## Abstract (arXiv)

Given a video demonstration, can we imitate the action contained in this video? In this paper, we introduce a novel task, dubbed mesh-based action imitation. The goal of this task is to enable an arbitrary target human mesh to perform the same action shown on the video demonstration. To achieve this, a novel Mesh-based Video Action Imitation (M-VAI) method is proposed by us. M-VAI first learns to reconstruct the meshes from the given source image frames, then the initial recovered mesh sequence is fed into mesh2mesh, a mesh sequence smooth module proposed by us, to improve the temporal consistency. Finally, we imitate the actions by transferring the pose from the constructed human body to our target identity mesh. High-quality and detailed human body meshes can be generated by using our M-VAI. Extensive experiments demonstrate the feasibility of our task and the effectiveness of our proposed method.
