# Cooperative Exploration for Multi-Agent Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2107.11444 · HTML: https://mlsanity.com/paper/2107.11444/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 66 references that are in the map.
- First posted on arXiv 23 Jul 2021.

## Builds on (most cited first, 30 of 48)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation](https://mlsanity.com/paper/1708.05144/) (2017)
- [Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1702.08887/) (2017)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)

## Built on by (most cited first, 30 of 57)

- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2206.07505/) (2022)
- [Pretrained Language Models as Visual Planners for Human Assistance](https://mlsanity.com/paper/2304.09179/) (2023)
- [The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation](https://mlsanity.com/paper/2108.11550/) (2021)
- [Last-Mile Embodied Visual Navigation](https://mlsanity.com/paper/2211.11746/) (2022)
- [Learning Efficient Multi-Agent Cooperative Visual Exploration](https://mlsanity.com/paper/2110.05734/) (2021)
- [Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents](https://mlsanity.com/paper/2110.05769/) (2021)
- [Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.03319/) (2021)
- [Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation](https://mlsanity.com/paper/2203.07322/) (2022)
- [Learning General World Models in a Handful of Reward-Free Deployments](https://mlsanity.com/paper/2210.12719/) (2022)
- [CaPo: Cooperative Plan Optimization for Efficient Embodied Multi-Agent Cooperation](https://mlsanity.com/paper/2411.04679/) (2024)
- [Near-Optimal Multi-Agent Learning for Safe Coverage Control](https://mlsanity.com/paper/2210.06380/) (2022)
- [Asking for Knowledge: Training RL Agents to Query External Knowledge Using Language](https://mlsanity.com/paper/2205.06111/) (2022)
- [FoX: Formation-aware exploration in multi-agent reinforcement learning](https://mlsanity.com/paper/2308.11272/) (2023)
- [Stop Wandering, Find the Keys: LLMs Discriminate Key States for Efficient Multi-Agent Exploration](https://mlsanity.com/paper/2410.02511/) (2024)
- [Self-Motivated Multi-Agent Exploration](https://mlsanity.com/paper/2301.02083/) (2023)
- [Fast Peer Adaptation with Context-aware Exploration](https://mlsanity.com/paper/2402.02468/) (2024)
- [Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.03439/) (2023)
- [Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2403.01112/) (2024)
- [Optimistic Multi-Agent Policy Gradient](https://mlsanity.com/paper/2311.01953/) (2023)
- [Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2405.18110/) (2024)
- [The impact of behavioral diversity in multi-agent reinforcement learning](https://mlsanity.com/paper/2412.16244/) (2024)
- [Towards Principled Unsupervised Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.08365/) (2025)
- [Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration](https://mlsanity.com/paper/2509.20648/) (2025)
- [Iteratively Learn Diverse Strategies with State Distance Information](https://mlsanity.com/paper/2310.14509/) (2023)
- [Multi-Agent Continuous Control with Generative Flow Networks](https://mlsanity.com/paper/2408.06920/) (2024)

## Abstract (arXiv)

Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently, exploration methods that consider cooperation among multiple agents have been developed. However, existing methods suffer from a common challenge: agents struggle to identify states that are worth exploring, and hardly coordinate exploration efforts toward those states. To address this shortcoming, in this paper, we propose cooperative multi-agent exploration (CMAE): agents share a common goal while exploring. The goal is selected from multiple projected state spaces via a normalized entropy-based technique. Then, agents are trained to reach this goal in a coordinated manner. We demonstrate that CMAE consistently outperforms baselines on various tasks, including a sparse-reward version of the multiple-particle environment (MPE) and the Starcraft multi-agent challenge (SMAC).
