# An Improved Algorithm of Robot Path Planning in Complex Environment Based on Double DQN

arXiv: https://arxiv.org/abs/2107.11245 · HTML: https://mlsanity.com/paper/2107.11245/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 12 references that are in the map.
- First posted on arXiv 23 Jul 2021.

## Builds on (most cited first, 4 of 4)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation](https://mlsanity.com/paper/1703.00420/) (2017)

## Abstract (arXiv)

Deep Q Network (DQN) has several limitations when applied in planning a path in environment with a number of dilemmas according to our experiment. The reward function may be hard to model, and successful experience transitions are difficult to find in experience replay. In this context, this paper proposes an improved Double DQN (DDQN) to solve the problem by reference to A* and Rapidly-Exploring Random Tree (RRT). In order to achieve the rich experiments in experience replay, the initialization of robot in each training round is redefined based on RRT strategy. In addition, reward for the free positions is specially designed to accelerate the learning process according to the definition of position cost in A*. The simulation experimental results validate the efficiency of the improved DDQN, and robot could successfully learn the ability of obstacle avoidance and optimal path planning in which DQN or DDQN has no effect.
