# Conditional Sound Generation Using Neural Discrete Time-Frequency Representation Learning

arXiv: https://arxiv.org/abs/2107.09998 · HTML: https://mlsanity.com/paper/2107.09998/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 30 references that are in the map.
- First posted on arXiv 21 Jul 2021.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictions](https://mlsanity.com/paper/1712.05884/) (2017)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Adversarial Autoencoders](https://mlsanity.com/paper/1511.05644/) (2015)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [PixelSNAIL: An Improved Autoregressive Generative Model](https://mlsanity.com/paper/1712.09763/) (2017)
- [SampleRNN: An Unconditional End-to-End Neural Audio Generation Model](https://mlsanity.com/paper/1612.07837/) (2016)
- [MidiNet: A Convolutional Generative Adversarial Network for Symbolic-domain Music Generation](https://mlsanity.com/paper/1703.10847/) (2017)
- [The challenge of realistic music generation: modelling raw audio at scale](https://mlsanity.com/paper/1806.10474/) (2018)
- [On GANs and GMMs](https://mlsanity.com/paper/1805.12462/) (2018)
- [MelNet: A Generative Model for Audio in the Frequency Domain](https://mlsanity.com/paper/1906.01083/) (2019)
- [Sound Event Detection of Weakly Labelled Data with CNN-Transformer and Automatic Threshold Optimization](https://mlsanity.com/paper/1912.04761/) (2019)
- [Onoma-to-wave: Environmental sound synthesis from onomatopoeic words](https://mlsanity.com/paper/2102.05872/) (2021)
- [Overview of Tasks and Investigation of Subjective Evaluation Methods in Environmental Sound Synthesis and Conversion](https://mlsanity.com/paper/1908.10055/) (2019)

## Built on by (most cited first, 24 of 24)

- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [A Survey on Audio Diffusion Models: Text To Speech Synthesis and Enhancement in Generative AI](https://mlsanity.com/paper/2303.13336/) (2023)
- [Auffusion: Leveraging the Power of Diffusion and Large Language Models for Text-to-Audio Generation](https://mlsanity.com/paper/2401.01044/) (2024)
- [Scaling Transformers for Low-Bitrate High-Quality Speech Coding](https://mlsanity.com/paper/2411.19842/) (2024)
- [Separate Anything You Describe](https://mlsanity.com/paper/2308.05037/) (2023)
- [Neural Vocoder is All You Need for Speech Super-resolution](https://mlsanity.com/paper/2203.14941/) (2022)
- [Full-band General Audio Synthesis with Score-based Diffusion](https://mlsanity.com/paper/2210.14661/) (2022)
- [WavJourney: Compositional Audio Creation with Large Language Models](https://mlsanity.com/paper/2307.14335/) (2023)
- [HQ-VAE: Hierarchical Discrete Representation Learning with Variational Bayes](https://mlsanity.com/paper/2401.00365/) (2023)
- [Retrieval-Augmented Text-to-Audio Generation](https://mlsanity.com/paper/2309.08051/) (2023)
- [Automated Audio Captioning: An Overview of Recent Progress and New Challenges](https://mlsanity.com/paper/2205.05949/) (2022)
- [UniForm: A Unified Multi-Task Diffusion Transformer for Audio-Video Generation](https://mlsanity.com/paper/2502.03897/) (2025)
- [T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis](https://mlsanity.com/paper/2401.09294/) (2024)
- [The Ethical Implications of Generative Audio Models: A Systematic Literature Review](https://mlsanity.com/paper/2307.05527/) (2023)
- [Leveraging Pre-trained AudioLDM for Sound Generation: A Benchmark Study](https://mlsanity.com/paper/2303.03857/) (2023)
- [Text-Driven Foley Sound Generation With Latent Diffusion Model](https://mlsanity.com/paper/2306.10359/) (2023)
- [Modeling Spatio-temporal Dynamical Systems with Neural Discrete Learning and Levels-of-Experts](https://mlsanity.com/paper/2402.05970/) (2024)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [Latent Diffusion Model Based Foley Sound Generation System For DCASE Challenge 2023 Task 7](https://mlsanity.com/paper/2305.15905/) (2023)
- [Deep Neural Decision Forest for Acoustic Scene Classification](https://mlsanity.com/paper/2203.03436/) (2022)
- [VIFS: An End-to-End Variational Inference for Foley Sound Synthesis](https://mlsanity.com/paper/2306.05004/) (2023)
- [DreamAudio: Customized Text-to-Audio Generation with Diffusion Models](https://mlsanity.com/paper/2509.06027/) (2025)

## Abstract (arXiv)

Deep generative models have recently achieved impressive performance in speech and music synthesis. However, compared to the generation of those domain-specific sounds, generating general sounds (such as siren, gunshots) has received less attention, despite their wide applications. In previous work, the SampleRNN method was considered for sound generation in the time domain. However, SampleRNN is potentially limited in capturing long-range dependencies within sounds as it only back-propagates through a limited number of samples. In this work, we propose a method for generating sounds via neural discrete time-frequency representation learning, conditioned on sound classes. This offers an advantage in efficiently modelling long-range dependencies and retaining local fine-grained structures within sound clips. We evaluate our approach on the UrbanSound8K dataset, compared to SampleRNN, with the performance metrics measuring the quality and diversity of generated sounds. Experimental results show that our method offers comparable performance in quality and significantly better performance in diversity.
