# Design of Experiments for Stochastic Contextual Linear Bandits

arXiv: https://arxiv.org/abs/2107.09912 · HTML: https://mlsanity.com/paper/2107.09912/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 21 Jul 2021.

## Builds on (most cited first, 18 of 18)

- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Practical Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/1803.01088/) (2018)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Sequential Batch Learning in Finite-Action Linear Contextual Bandits](https://mlsanity.com/paper/2004.06321/) (2020)
- [Gamification of Pure Exploration for Linear Bandits](https://mlsanity.com/paper/2007.00953/) (2020)
- [Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation](https://mlsanity.com/paper/2103.12923/) (2021)
- [Linear Bandits with Limited Adaptivity and Learning Distributional Optimal Design](https://mlsanity.com/paper/2007.01980/) (2020)
- [Regret Bounds for Batched Bandits](https://mlsanity.com/paper/1910.04959/) (2019)
- [Fully adaptive algorithm for pure exploration in linear bandits](https://mlsanity.com/paper/1710.05552/) (2017)
- [Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension](https://mlsanity.com/paper/2005.10804/) (2020)
- [Simple Regret Minimization for Contextual Bandits](https://mlsanity.com/paper/1810.07371/) (2018)

## Built on by (most cited first, 18 of 18)

- [Instance-optimal PAC Algorithms for Contextual Bandits](https://mlsanity.com/paper/2207.02357/) (2022)
- [Safe Exploration for Efficient Policy Evaluation and Comparison](https://mlsanity.com/paper/2202.13234/) (2022)
- [Learning to be Fair: A Consequentialist Approach to Equitable Decision-Making](https://mlsanity.com/paper/2109.08792/) (2021)
- [Policy Finetuning in Reinforcement Learning via Design of Experiments using Offline Data](https://mlsanity.com/paper/2307.04354/) (2023)
- [Concentrated Differential Privacy for Bandits](https://mlsanity.com/paper/2309.00557/) (2023)
- [Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual Bandits](https://mlsanity.com/paper/2110.08057/) (2021)
- [Proportional Response: Contextual Bandits for Simple and Cumulative Regret Minimization](https://mlsanity.com/paper/2307.02108/) (2023)
- [Multi-task Representation Learning for Pure Exploration in Linear Bandits](https://mlsanity.com/paper/2302.04441/) (2023)
- [Experiment Planning with Function Approximation](https://mlsanity.com/paper/2401.05193/) (2024)
- [Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences](https://mlsanity.com/paper/2602.23116/) (2026)
- [CO-BED: Information-Theoretic Contextual Optimization via Bayesian Experimental Design](https://mlsanity.com/paper/2302.14015/) (2023)
- [Efficient Real-world Testing of Causal Decision Making via Bayesian Experimental Design for Contextual Optimisation](https://mlsanity.com/paper/2207.05250/) (2022)
- [Active Few-Shot Fine-Tuning](https://mlsanity.com/paper/2402.15441/) (2024)
- [Anonymous Bandits for Multi-User Systems](https://mlsanity.com/paper/2210.12198/) (2022)
- [Active Learning for Stochastic Contextual Linear Bandits](https://mlsanity.com/paper/2605.24803/) (2026)
- [Anytime-valid Optimal Policy Identification](https://mlsanity.com/paper/2606.17515/) (2026)
- [Estimating Optimal Policy Value in General Linear Contextual Bandits](https://mlsanity.com/paper/2302.09451/) (2023)
- [Riemannian Manifold Learning for Stackelberg Games with Neural Flow Representations](https://mlsanity.com/paper/2502.05498/) (2025)

## Abstract (arXiv)

In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal policy can be extracted. We present a theoretical analysis as well as numerical experiments on both synthetic and real-world datasets.
