# Active 3D Shape Reconstruction from Vision and Touch

arXiv: https://arxiv.org/abs/2107.09584 · HTML: https://mlsanity.com/paper/2107.09584/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 83 references that are in the map.
- First posted on arXiv 20 Jul 2021.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [PCN: Point Completion Network](https://mlsanity.com/paper/1808.00671/) (2018)
- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling](https://mlsanity.com/paper/1804.04610/) (2018)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)
- [Improved Adversarial Systems for 3D Object Generation and Reconstruction](https://mlsanity.com/paper/1707.09557/) (2017)
- [Reducing Uncertainty in Undersampled MRI Reconstruction with Active Acquisition](https://mlsanity.com/paper/1902.03051/) (2019)
- [Active MR k-space Sampling with Reinforcement Learning](https://mlsanity.com/paper/2007.10469/) (2020)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [Experimental design for MRI by greedy policy search](https://mlsanity.com/paper/2010.16262/) (2020)
- [3D Object Reconstruction from Hand-Object Interactions](https://mlsanity.com/paper/1704.00529/) (2017)

## Built on by (most cited first, 30 of 34)

- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Learning Visuotactile Skills with Two Multifingered Hands](https://mlsanity.com/paper/2404.16823/) (2024)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [Improved Implicit Neural Representation with Fourier Reparameterized Training](https://mlsanity.com/paper/2401.07402/) (2024)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop](https://mlsanity.com/paper/2506.10968/) (2025)
- [Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting](https://mlsanity.com/paper/2403.09875/) (2024)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces](https://mlsanity.com/paper/2403.20275/) (2024)
- [Active Visuo-Haptic Object Shape Completion](https://mlsanity.com/paper/2203.09149/) (2022)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [Uncertainty-Driven Active Vision for Implicit Scene Reconstruction](https://mlsanity.com/paper/2210.00978/) (2022)
- [Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation](https://mlsanity.com/paper/2412.06785/) (2024)
- [GelSLAM: A Real-time, High-Fidelity, and Robust 3D Tactile SLAM System](https://mlsanity.com/paper/2508.15990/) (2025)
- [Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile Sensing](https://mlsanity.com/paper/2210.04026/) (2022)
- [Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction](https://mlsanity.com/paper/2505.13091/) (2025)
- [ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation](https://mlsanity.com/paper/2506.12239/) (2025)
- [Object-Centric Scene Representations using Active Inference](https://mlsanity.com/paper/2302.03288/) (2023)
- [TransTouch: Learning Transparent Objects Depth Sensing Through Sparse Touches](https://mlsanity.com/paper/2309.09427/) (2023)
- [FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction](https://mlsanity.com/paper/2410.08282/) (2024)
- [Apple: Toward General Active Perception via Reinforcement Learning](https://mlsanity.com/paper/2505.06182/) (2025)
- [ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models](https://mlsanity.com/paper/2603.19466/) (2026)
- [A Bayesian Framework for Active Tactile Object Recognition, Pose Estimation and Shape Transfer Learning](https://mlsanity.com/paper/2409.06912/) (2024)
- [RUMI: Rummaging Using Mutual Information](https://mlsanity.com/paper/2408.10450/) (2024)
- [Object Pose Estimation through Dexterous Touch](https://mlsanity.com/paper/2509.13591/) (2025)

## Abstract (arXiv)

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data such as RGB images, depth maps or haptic readings, leaving the active exploration of the shape largely unexplored. Inactive touch sensing for 3D reconstruction, the goal is to actively select the tactile readings that maximize the improvement in shape reconstruction accuracy. However, the development of deep learning-based active touch models is largely limited by the lack of frameworks for shape exploration. In this paper, we focus on this problem and introduce a system composed of: 1) a haptic simulator leveraging high spatial resolution vision-based tactile sensors for active touching of 3D objects; 2)a mesh-based 3D shape reconstruction model that relies on tactile or visuotactile signals; and 3) a set of data-driven solutions with either tactile or visuotactile priors to guide the shape exploration. Our framework enables the development of the first fully data-driven solutions to active touch on top of learned models for object understanding. Our experiments show the benefits of such solutions in the task of 3D shape understanding where our models consistently outperform natural baselines. We provide our framework as a tool to foster future research in this direction.
