# FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videos

arXiv: https://arxiv.org/abs/2107.09262 · HTML: https://mlsanity.com/paper/2107.09262/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 69 references that are in the map.
- First posted on arXiv 20 Jul 2021.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Exact solutions to the nonlinear dynamics of learning in deep linear neural networks](https://mlsanity.com/paper/1312.6120/) (2013)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Adversarial Feature Learning](https://mlsanity.com/paper/1605.09782/) (2016)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Large Scale Adversarial Representation Learning](https://mlsanity.com/paper/1907.02544/) (2019)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [Adversarially Learned Inference](https://mlsanity.com/paper/1606.00704/) (2016)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [MidiNet: A Convolutional Generative Adversarial Network for Symbolic-domain Music Generation](https://mlsanity.com/paper/1703.10847/) (2017)
- [Learning Sight from Sound: Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1712.07271/) (2017)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [Deep Cross-Modal Audio-Visual Generation](https://mlsanity.com/paper/1704.08292/) (2017)
- [2.5D Visual Sound](https://mlsanity.com/paper/1812.04204/) (2018)
- [On GANs and GMMs](https://mlsanity.com/paper/1805.12462/) (2018)
- [MelNet: A Generative Model for Audio in the Frequency Domain](https://mlsanity.com/paper/1906.01083/) (2019)

## Built on by (most cited first, 20 of 20)

- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching](https://mlsanity.com/paper/2406.00320/) (2024)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [Temporally Aligned Audio for Video with Autoregression](https://mlsanity.com/paper/2409.13689/) (2024)
- [SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis](https://mlsanity.com/paper/2310.15247/) (2023)
- [T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis](https://mlsanity.com/paper/2401.09294/) (2024)
- [A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generation](https://mlsanity.com/paper/2409.17550/) (2024)
- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [MuVi: Video-to-Music Generation with Semantic Alignment and Rhythmic Synchronization](https://mlsanity.com/paper/2410.12957/) (2024)
- [VarietySound: Timbre-Controllable Video to Sound Generation via Unsupervised Information Disentanglement](https://mlsanity.com/paper/2211.10666/) (2022)
- [A Proposal for Foley Sound Synthesis Challenge](https://mlsanity.com/paper/2207.10760/) (2022)
- [Soundify: Matching Sound Effects to Video](https://mlsanity.com/paper/2112.09726/) (2021)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [TA-V2A: Textually Assisted Video-to-Audio Generation](https://mlsanity.com/paper/2503.10700/) (2025)
- [A Demand-Driven Perspective on Generative Audio AI](https://mlsanity.com/paper/2307.04292/) (2023)
- [StereoSync: Spatially-Aware Stereo Audio Generation from Video](https://mlsanity.com/paper/2510.05828/) (2025)
- [FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders](https://mlsanity.com/paper/2510.05829/) (2025)
- [AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance](https://mlsanity.com/paper/2604.23909/) (2026)
- [Exploring Efficient Waveform Diffusion Models for Foley Sound Generation](https://mlsanity.com/paper/2607.29148/) (2026)
- [AI-Based Sound Effect Generation: A Narrative Review of Generative Models Across Input Modalities](https://mlsanity.com/paper/2608.03742/) (2026)

## Abstract (arXiv)

Deep learning based visual to sound generation systems essentially need to be developed particularly considering the synchronicity aspects of visual and audio features with time. In this research we introduce a novel task of guiding a class conditioned generative adversarial network with the temporal visual information of a video input for visual to sound generation task adapting the synchronicity traits between audio-visual modalities. Our proposed FoleyGAN model is capable of conditioning action sequences of visual events leading towards generating visually aligned realistic sound tracks. We expand our previously proposed Automatic Foley dataset to train with FoleyGAN and evaluate our synthesized sound through human survey that shows noteworthy (on average 81%) audio-visual synchronicity performance. Our approach also outperforms in statistical experiments compared with other baseline models and audio-visual datasets.
