# DeepSocNav: Social Navigation by Imitating Human Behaviors

arXiv: https://arxiv.org/abs/2107.09170 · HTML: https://mlsanity.com/paper/2107.09170/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 26 references that are in the map.
- First posted on arXiv 19 Jul 2021.

## Builds on (most cited first, 8 of 8)

- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction](https://mlsanity.com/paper/1906.04158/) (2019)
- [OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets](https://mlsanity.com/paper/2010.00890/) (2020)
- [NaviGAN: A Generative Approach for Socially Compliant Navigation](https://mlsanity.com/paper/2007.05616/) (2020)
- [DeepMoTIon: Learning to Navigate Like Humans](https://mlsanity.com/paper/1803.03719/) (2018)

## Built on by (most cited first, 3 of 3)

- [Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation](https://mlsanity.com/paper/2203.15041/) (2022)
- [T2FPV: Dataset and Method for Correcting First-Person View Errors in Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2209.11294/) (2022)
- [SocNavGym: A Reinforcement Learning Gym for Social Navigation](https://mlsanity.com/paper/2304.14102/) (2023)

## Abstract (arXiv)

Current datasets to train social behaviors are usually borrowed from surveillance applications that capture visual data from a bird's-eye perspective. This leaves aside precious relationships and visual cues that could be captured through a first-person view of a scene. In this work, we propose a strategy to exploit the power of current game engines, such as Unity, to transform pre-existing bird's-eye view datasets into a first-person view, in particular, a depth view. Using this strategy, we are able to generate large volumes of synthetic data that can be used to pre-train a social navigation model. To test our ideas, we present DeepSocNav, a deep learning based model that takes advantage of the proposed approach to generate synthetic data. Furthermore, DeepSocNav includes a self-supervised strategy that is included as an auxiliary task. This consists of predicting the next depth frame that the agent will face. Our experiments show the benefits of the proposed model that is able to outperform relevant baselines in terms of social navigation scores.
