# A Benchmark for Gait Recognition under Occlusion Collected by Multi-Kinect SDAS

arXiv: https://arxiv.org/abs/2107.08990 · HTML: https://mlsanity.com/paper/2107.08990/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 45 references that are in the map.
- First posted on arXiv 19 Jul 2021.

## Builds on (most cited first, 12 of 12)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [In Defense of the Triplet Loss for Person Re-Identification](https://mlsanity.com/paper/1703.07737/) (2017)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Pose2Seg: Detection Free Human Instance Segmentation](https://mlsanity.com/paper/1803.10683/) (2018)
- [Background Matting: The World is Your Green Screen](https://mlsanity.com/paper/2004.00626/) (2020)
- [Horizontal Pyramid Matching for Person Re-identification](https://mlsanity.com/paper/1804.05275/) (2018)
- [Relative distance features for gait recognition with Kinect](https://mlsanity.com/paper/1605.05415/) (2016)

## Abstract (arXiv)

Human gait is one of important biometric characteristics for human identification at a distance. In practice, occlusion usually occurs and seriously affects accuracy of gait recognition. However, there is no available database to support in-depth research of this problem, and state-of-arts gait recognition methods have not paid enough attention to it, thus this paper focuses on gait recognition under occlusion. We collect a new gait recognition database called OG RGB+D database, which breaks through the limitation of other gait databases and includes multimodal gait data of various occlusions (self-occlusion, active occlusion, and passive occlusion) by our multiple synchronous Azure Kinect DK sensors data acquisition system (multi-Kinect SDAS) that can be also applied in security situations. Because Azure Kinect DK can simultaneously collect multimodal data to support different types of gait recognition algorithms, especially enables us to effectively obtain camera-centric multi-person 3D poses, and multi-view is better to deal with occlusion than single-view. In particular, the OG RGB+D database provides accurate silhouettes and the optimized human 3D joints data (OJ) by fusing data collected by multi-Kinects which are more accurate in human pose representation under occlusion. We also use the OJ data to train an advanced 3D multi-person pose estimation model to improve its accuracy of pose estimation under occlusion for universality. Besides, as human pose is less sensitive to occlusion than human appearance, we propose a novel gait recognition method SkeletonGait based on human dual skeleton model using a framework of siamese spatio-temporal graph convolutional networks (siamese ST-GCN). The evaluation results demonstrate that SkeletonGait has competitive performance compared with state-of-art gait recognition methods on OG RGB+D database and popular CAISA-B database.
