# Early-Phase Performance-Driven Design using Generative Models

arXiv: https://arxiv.org/abs/2107.08572 · HTML: https://mlsanity.com/paper/2107.08572/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 62 references that are in the map.
- First posted on arXiv 19 Jul 2021.

## Builds on (most cited first, 10 of 10)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [pymoo: Multi-objective Optimization in Python](https://mlsanity.com/paper/2002.04504/) (2020)
- [3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks](https://mlsanity.com/paper/1707.06375/) (2017)

## Built on by (most cited first, 1 of 1)

- [Generative AI Models for Different Steps in Architectural Design: A Literature Review](https://mlsanity.com/paper/2404.01335/) (2024)

## Abstract (arXiv)

Current performance-driven building design methods are not widely adopted outside the research field for several reasons that make them difficult to integrate into a typical design process. In the early design phase, in particular, the time-intensity and the cognitive load associated with optimization and form parametrization are incompatible with design exploration, which requires quick iteration. This research introduces a novel method for performance-driven geometry generation that can afford interaction directly in the 3d modeling environment, eliminating the need for explicit parametrization, and is multiple orders faster than the equivalent form optimization. The method uses Machine Learning techniques to train a generative model offline. The generative model learns a distribution of optimal performing geometries and their simulation contexts based on a dataset that addresses the performance(s) of interest. By navigating the generative model's latent space, geometries with the desired characteristics can be quickly generated. A case study is presented, demonstrating the generation of a synthetic dataset and the use of a Variational Autoencoder (VAE) as a generative model for geometries with optimal solar gain. The results show that the VAE-generated geometries perform on average at least as well as the optimized ones, suggesting that the introduced method shows a feasible path towards more intuitive and interactive early-phase performance-driven design assistance.
