# High-Accuracy Model-Based Reinforcement Learning, a Survey

arXiv: https://arxiv.org/abs/2107.08241 · HTML: https://mlsanity.com/paper/2107.08241/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 142 references that are in the map.
- First posted on arXiv 17 Jul 2021.

## Builds on (most cited first, 30 of 61)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)

## Built on by (most cited first, 13 of 13)

- [A Meta-Reinforcement Learning Algorithm for Causal Discovery](https://mlsanity.com/paper/2207.08457/) (2022)
- [Beyond the Edge: An Advanced Exploration of Reinforcement Learning for Mobile Edge Computing, its Applications, and Future Research Trajectories](https://mlsanity.com/paper/2404.14238/) (2024)
- [EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model](https://mlsanity.com/paper/2210.00498/) (2022)
- [Learning to Play Atari in a World of Tokens](https://mlsanity.com/paper/2406.01361/) (2024)
- [Differentiable Information Enhanced Model-Based Reinforcement Learning](https://mlsanity.com/paper/2503.01178/) (2025)
- [A Review of Symbolic, Subsymbolic and Hybrid Methods for Sequential Decision Making](https://mlsanity.com/paper/2304.10590/) (2023)
- [Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks](https://mlsanity.com/paper/2402.06912/) (2024)
- [Reinforcement Learning for Sustainable Energy: A Survey](https://mlsanity.com/paper/2407.18597/) (2024)
- [Human Machine Co-adaption Interface via Cooperation Markov Decision Process System](https://mlsanity.com/paper/2305.02058/) (2023)
- [TARN-VIST: Topic Aware Reinforcement Network for Visual Storytelling](https://mlsanity.com/paper/2403.11550/) (2024)
- [Convergent Reinforcement Learning Algorithms for Stochastic Shortest Path Problem](https://mlsanity.com/paper/2508.13963/) (2025)
- [A Pontryagin Method of Model-based Reinforcement Learning via Hamiltonian Actor-Critic](https://mlsanity.com/paper/2603.28971/) (2026)
- [Twincher: Bijective Representation Learning for Robust Inversion of Continuous Systems](https://mlsanity.com/paper/2605.13470/) (2026)

## Abstract (arXiv)

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems from game playing and robotics have been solved with deep model-free methods. Unfortunately, the sample complexity of model-free methods is often high. To reduce the number of environment samples, model-based reinforcement learning creates an explicit model of the environment dynamics. Achieving high model accuracy is a challenge in high-dimensional problems. In recent years, a diverse landscape of model-based methods has been introduced to improve model accuracy, using methods such as uncertainty modeling, model-predictive control, latent models, and end-to-end learning and planning. Some of these methods succeed in achieving high accuracy at low sample complexity, most do so either in a robotics or in a games context. In this paper, we survey these methods; we explain in detail how they work and what their strengths and weaknesses are. We conclude with a research agenda for future work to make the methods more robust and more widely applicable to other applications.
