# Megaverse: Simulating Embodied Agents at One Million Experiences per Second

arXiv: https://arxiv.org/abs/2107.08170 · HTML: https://mlsanity.com/paper/2107.08170/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 17 Jul 2021.

## Builds on (most cited first, 30 of 34)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments](https://mlsanity.com/paper/1712.03931/) (2017)
- [An investigation of model-free planning](https://mlsanity.com/paper/1901.03559/) (2019)
- [Meta-Learning via Learned Loss](https://mlsanity.com/paper/1906.05374/) (2019)
- [Neural Predictive Belief Representations](https://mlsanity.com/paper/1811.06407/) (2018)
- [rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorch](https://mlsanity.com/paper/1909.01500/) (2019)

## Built on by (most cited first, 20 of 20)

- [End-to-end Autonomous Driving: Challenges and Frontiers](https://mlsanity.com/paper/2306.16927/) (2023)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Robust Autonomy Emerges from Self-Play](https://mlsanity.com/paper/2502.03349/) (2025)
- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [General Intelligence Requires Rethinking Exploration](https://mlsanity.com/paper/2211.07819/) (2022)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement](https://mlsanity.com/paper/2210.05064/) (2022)
- [Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds](https://mlsanity.com/paper/2210.13417/) (2022)
- [TextWorldExpress: Simulating Text Games at One Million Steps Per Second](https://mlsanity.com/paper/2208.01174/) (2022)
- [WarpDrive: Extremely Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU](https://mlsanity.com/paper/2108.13976/) (2021)
- [minimax: Efficient Baselines for Autocurricula in JAX](https://mlsanity.com/paper/2311.12716/) (2023)
- [IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agents](https://mlsanity.com/paper/2206.00142/) (2022)
- [Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second](https://mlsanity.com/paper/2306.07552/) (2023)
- [Towards AGI in Computer Vision: Lessons Learned from GPT and Large Language Models](https://mlsanity.com/paper/2306.08641/) (2023)
- [Many Episode Learning in a Modular Embodied Agent via End-to-End Interaction](https://mlsanity.com/paper/2204.08687/) (2022)
- [The Emergence of Complex Behavior in Large-Scale Ecological Environments](https://mlsanity.com/paper/2510.18221/) (2025)
- [A computational approach to visual ecology with deep reinforcement learning](https://mlsanity.com/paper/2402.05266/) (2024)
- [Massively Multiagent Minigames for Training Generalist Agents](https://mlsanity.com/paper/2406.05071/) (2024)

## Abstract (arXiv)

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with high-dimensional egocentric observations at more than 1,000,000 actions per second on a single 8-GPU node. Megaverse is up to 70x faster than DeepMind Lab in fully-shaded 3D scenes with interactive objects. We achieve this high simulation performance by leveraging batched simulation, thereby taking full advantage of the massive parallelism of modern GPUs. We use Megaverse to build a new benchmark that consists of several single-agent and multi-agent tasks covering a variety of cognitive challenges. We evaluate model-free RL on this benchmark to provide baselines and facilitate future research. The source code is available at https://www.megaverse.info
