# Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speech

arXiv: https://arxiv.org/abs/2107.07503 · HTML: https://mlsanity.com/paper/2107.07503/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jul 2021.

## Built on by (most cited first, 16 of 16)

- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [Deep Impulse Responses: Estimating and Parameterizing Filters with Deep Networks](https://mlsanity.com/paper/2202.03416/) (2022)
- [AV-RIR: Audio-Visual Room Impulse Response Estimation](https://mlsanity.com/paper/2312.00834/) (2023)
- [Self-Supervised Visual Acoustic Matching](https://mlsanity.com/paper/2307.15064/) (2023)
- [Unsupervised Blind Joint Dereverberation and Room Acoustics Estimation with Diffusion Models](https://mlsanity.com/paper/2408.07472/) (2024)
- [Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes](https://mlsanity.com/paper/2302.02809/) (2023)
- [Towards Improved Room Impulse Response Estimation for Speech Recognition](https://mlsanity.com/paper/2211.04473/) (2022)
- [Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers](https://mlsanity.com/paper/2602.09233/) (2026)
- [DIFFRENT: A Diffusion Model for Recording Environment Transfer of Speech](https://mlsanity.com/paper/2401.08102/) (2024)
- [Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information](https://mlsanity.com/paper/2409.14971/) (2024)
- [EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response](https://mlsanity.com/paper/2511.06458/) (2025)
- [VINP: Variational Bayesian Inference with Neural Speech Prior for Joint ASR-Effective Speech Dereverberation and Blind RIR Identification](https://mlsanity.com/paper/2502.07205/) (2025)
- [MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation](https://mlsanity.com/paper/2605.00431/) (2026)
- [Quantifying the Uncertainty of Blindly Estimated Room Embeddings Using a Dispersion-Calibrated Score](https://mlsanity.com/paper/2607.01527/) (2026)
- [Diff2Mix: Controllable Music Mixing via Diffusion Models and Differentiable Audio Effects](https://mlsanity.com/paper/2608.05442/) (2026)

## Abstract (arXiv)

Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this work, we propose FiNS, a Filtered Noise Shaping network that directly estimates the time domain room impulse response (RIR) from reverberant speech. Our domain-inspired architecture features a time domain encoder and a filtered noise shaping decoder that models the RIR as a summation of decaying filtered noise signals, along with direct sound and early reflection components. Previous methods for acoustic matching utilize either large models to transform audio to match the target room or predict parameters for algorithmic reverberators. Instead, blind estimation of the RIR enables efficient and realistic transformation with a single convolution. An evaluation demonstrates our model not only synthesizes RIRs that match parameters of the target room, such as the T60 and DRR, but also more accurately reproduces perceptual characteristics of the target room, as shown in a listening test when compared to deep learning baselines.
