# MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning

arXiv: https://arxiv.org/abs/2107.07184 · HTML: https://mlsanity.com/paper/2107.07184/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 59 references that are in the map.
- First posted on arXiv 15 Jul 2021.

## Builds on (most cited first, 30 of 36)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [A Simple Baseline for Bayesian Uncertainty in Deep Learning](https://mlsanity.com/paper/1902.02476/) (2019)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Towards Principled Methods for Training Generative Adversarial Networks](https://mlsanity.com/paper/1701.04862/) (2017)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [Unsupervised Control Through Non-Parametric Discriminative Rewards](https://mlsanity.com/paper/1811.11359/) (2018)
- [CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1810.06284/) (2018)
- [Variational Inverse Control with Events: A General Framework for Data-Driven Reward Definition](https://mlsanity.com/paper/1805.11686/) (2018)
- [EX2: Exploration with Exemplar Models for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01260/) (2017)
- [Hindsight policy gradients](https://mlsanity.com/paper/1711.06006/) (2017)

## Built on by (most cited first, 24 of 24)

- [A Comprehensive Survey of Few-shot Learning: Evolution, Applications, Challenges, and Opportunities](https://mlsanity.com/paper/2205.06743/) (2022)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [UMIX: Improving Importance Weighting for Subpopulation Shift via Uncertainty-Aware Mixup](https://mlsanity.com/paper/2209.08928/) (2022)
- [COME: Test-time adaption by Conservatively Minimizing Entropy](https://mlsanity.com/paper/2410.10894/) (2024)
- [Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance](https://mlsanity.com/paper/2212.09902/) (2022)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation](https://mlsanity.com/paper/2301.11741/) (2023)
- [Uncertainty Quantification for Machine Learning in Healthcare: A Survey](https://mlsanity.com/paper/2505.02874/) (2025)
- [CQM: Curriculum Reinforcement Learning with a Quantized World Model](https://mlsanity.com/paper/2310.17330/) (2023)
- [From Psychological Curiosity to Artificial Curiosity: Curiosity-Driven Learning in Artificial Intelligence Tasks](https://mlsanity.com/paper/2201.08300/) (2022)
- [Guaranteeing Out-Of-Distribution Detection in Deep RL via Transition Estimation](https://mlsanity.com/paper/2503.05238/) (2025)
- [Open-Ended Reinforcement Learning with Neural Reward Functions](https://mlsanity.com/paper/2202.08266/) (2022)
- [CCLF: A Contrastive-Curiosity-Driven Learning Framework for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2205.00943/) (2022)
- [Diversify & Conquer: Outcome-directed Curriculum RL via Out-of-Distribution Disagreement](https://mlsanity.com/paper/2310.19261/) (2023)
- [BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping](https://mlsanity.com/paper/2409.05358/) (2024)
- [Contrastive Example-Based Control](https://mlsanity.com/paper/2307.13101/) (2023)
- [A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories](https://mlsanity.com/paper/2311.01329/) (2023)
- [Reweighted Mixup for Subpopulation Shift](https://mlsanity.com/paper/2304.04148/) (2023)
- [Quantifying First-Order Markov Violations in Noisy Reinforcement Learning: A Causal Discovery Approach](https://mlsanity.com/paper/2503.00206/) (2025)
- [Learning Process Rewards via Success Visitation Matching for Efficient RL](https://mlsanity.com/paper/2606.23640/) (2026)
- [Elements of Active Continuous Learning and Uncertainty Self-Awareness: a Narrow Implementation for Face and Facial Expression Recognition](https://mlsanity.com/paper/2511.05574/) (2025)
- [Latent Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/2603.05440/) (2026)
- [Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning](https://mlsanity.com/paper/2608.17373/) (2026)

## Abstract (arXiv)

Exploration in reinforcement learning is a challenging problem: in the worst case, the agent must search for high-reward states that could be hidden anywhere in the state space. Can we define a more tractable class of RL problems, where the agent is provided with examples of successful outcomes? In this problem setting, the reward function can be obtained automatically by training a classifier to categorize states as successful or not. If trained properly, such a classifier can provide a well-shaped objective landscape that both promotes progress toward good states and provides a calibrated exploration bonus. In this work, we show that an uncertainty aware classifier can solve challenging reinforcement learning problems by both encouraging exploration and provided directed guidance towards positive outcomes. We propose a novel mechanism for obtaining these calibrated, uncertainty-aware classifiers based on an amortized technique for computing the normalized maximum likelihood (NML) distribution. To make this tractable, we propose a novel method for computing the NML distribution by using meta-learning. We show that the resulting algorithm has a number of intriguing connections to both count-based exploration methods and prior algorithms for learning reward functions, while also providing more effective guidance towards the goal. We demonstrate that our algorithm solves a number of challenging navigation and robotic manipulation tasks which prove difficult or impossible for prior methods.
