# Transfer Learning in Multi-Agent Reinforcement Learning with Double Q-Networks for Distributed Resource Sharing in V2X Communication

arXiv: https://arxiv.org/abs/2107.06195 · HTML: https://mlsanity.com/paper/2107.06195/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 14 references that are in the map.
- First posted on arXiv 13 Jul 2021.

## Builds on (most cited first, 5 of 5)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [An overview of gradient descent optimization algorithms](https://mlsanity.com/paper/1609.04747/) (2016)
- [Train faster, generalize better: Stability of stochastic gradient descent](https://mlsanity.com/paper/1509.01240/) (2015)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [Geometry-Based Vehicle-to-Vehicle Channel Modeling for Large-Scale Simulation](https://mlsanity.com/paper/1305.0124/) (2013)

## Built on by (most cited first, 1 of 1)

- [Inter-Cell Network Slicing With Transfer Learning Empowered Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2306.11552/) (2023)

## Abstract (arXiv)

This paper addresses the problem of decentralized spectrum sharing in vehicle-to-everything (V2X) communication networks. The aim is to provide resource-efficient coexistence of vehicle-to-infrastructure(V2I) and vehicle-to-vehicle(V2V) links. A recent work on the topic proposes a multi-agent reinforcement learning (MARL) approach based on deep Q-learning, which leverages a fingerprint-based deep Q-network (DQN) architecture. This work considers an extension of this framework by combining Double Q-learning (via Double DQN) and transfer learning. The motivation behind is that Double Q-learning can alleviate the problem of overestimation of the action values present in conventional Q-learning, while transfer learning can leverage knowledge acquired by an expert model to accelerate learning in the MARL setting. The proposed algorithm is evaluated in a realistic V2X setting, with synthetic data generated based on a geometry-based propagation model that incorporates location-specific geographical descriptors of the simulated environment(outlines of buildings, foliage, and vehicles). The advantages of the proposed approach are demonstrated via numerical simulations.
