# Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks

arXiv: https://arxiv.org/abs/2107.05825 · HTML: https://mlsanity.com/paper/2107.05825/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 108 of its 232 references that are in the map.
- First posted on arXiv 13 Jul 2021.

## Builds on (most cited first, 30 of 108)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Learning from Simulated and Unsupervised Images through Adversarial Training](https://mlsanity.com/paper/1612.07828/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)

## Built on by (most cited first, 13 of 13)

- [Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization](https://mlsanity.com/paper/2202.10341/) (2022)
- [Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2211.11602/) (2022)
- [Accelerating Reinforcement Learning of Robotic Manipulations via Feedback from Large Language Models](https://mlsanity.com/paper/2311.02379/) (2023)
- [Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot Systems](https://mlsanity.com/paper/2109.12343/) (2021)
- [NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities](https://mlsanity.com/paper/2311.01454/) (2023)
- [Reinforcement Learning in Practice: Opportunities and Challenges](https://mlsanity.com/paper/2202.11296/) (2022)
- [Human-AI Shared Control via Policy Dissection](https://mlsanity.com/paper/2206.00152/) (2022)
- [Human-Aligned Skill Discovery: Balancing Behaviour Exploration and Alignment](https://mlsanity.com/paper/2501.17431/) (2025)
- [Human in the loop approaches in multi-modal conversational task guidance system development](https://mlsanity.com/paper/2211.01824/) (2022)
- [CUEING: a lightweight model to Capture hUman attEntion In driviNG](https://mlsanity.com/paper/2305.15710/) (2023)
- [Aligning Agents like Large Language Models](https://mlsanity.com/paper/2406.04208/) (2024)
- [Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications](https://mlsanity.com/paper/2410.23554/) (2024)
- [NatSGLD: A Dataset with Speech, Gesture, Logic, and Demonstration for Robot Learning in Natural Human-Robot Interaction](https://mlsanity.com/paper/2502.16718/) (2025)

## Abstract (arXiv)

A longstanding goal of artificial intelligence is to create artificial agents capable of learning to perform tasks that require sequential decision making. Importantly, while it is the artificial agent that learns and acts, it is still up to humans to specify the particular task to be performed. Classical task-specification approaches typically involve humans providing stationary reward functions or explicit demonstrations of the desired tasks. However, there has recently been a great deal of research energy invested in exploring alternative ways in which humans may guide learning agents that may, e.g., be more suitable for certain tasks or require less human effort. This survey provides a high-level overview of five recent machine learning frameworks that primarily rely on human guidance apart from pre-specified reward functions or conventional, step-by-step action demonstrations. We review the motivation, assumptions, and implementation of each framework, and we discuss possible future research directions.
