# Towards Better Laplacian Representation in Reinforcement Learning with Generalized Graph Drawing

arXiv: https://arxiv.org/abs/2107.05545 · HTML: https://mlsanity.com/paper/2107.05545/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 12 Jul 2021.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [A Laplacian Framework for Option Discovery in Reinforcement Learning](https://mlsanity.com/paper/1703.00956/) (2017)
- [SpectralNet: Spectral Clustering using Deep Neural Networks](https://mlsanity.com/paper/1801.01587/) (2018)
- [Temporal Difference Models: Model-Free Deep RL for Model-Based Control](https://mlsanity.com/paper/1802.09081/) (2018)
- [Eigenoption Discovery through the Deep Successor Representation](https://mlsanity.com/paper/1710.11089/) (2017)
- [The Laplacian in RL: Learning Representations with Efficient Approximations](https://mlsanity.com/paper/1810.04586/) (2018)
- [Investigating Human Priors for Playing Video Games](https://mlsanity.com/paper/1802.10217/) (2018)
- [Spectral Inference Networks: Unifying Deep and Spectral Learning](https://mlsanity.com/paper/1806.02215/) (2018)
- [Decoupling Dynamics and Reward for Transfer Learning](https://mlsanity.com/paper/1804.10689/) (2018)

## Built on by (most cited first, 23 of 23)

- [Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models](https://mlsanity.com/paper/2502.14819/) (2025)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [Learning from Teaching Regularization: Generalizable Correlations Should be Easy to Imitate](https://mlsanity.com/paper/2402.02769/) (2024)
- [Deep Laplacian-based Options for Temporally-Extended Exploration](https://mlsanity.com/paper/2301.11181/) (2023)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [Proper Laplacian Representation Learning](https://mlsanity.com/paper/2310.10833/) (2023)
- [Reachability-Aware Laplacian Representation in Reinforcement Learning](https://mlsanity.com/paper/2210.13153/) (2022)
- [Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback](https://mlsanity.com/paper/2410.23022/) (2024)
- [Scalable Multi-agent Covering Option Discovery based on Kronecker Graphs](https://mlsanity.com/paper/2307.11629/) (2023)
- [A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Process](https://mlsanity.com/paper/2212.00211/) (2022)
- [Laplacian Representations for Decision-Time Planning](https://mlsanity.com/paper/2602.05031/) (2026)
- [Learning Multi-agent Skills for Tabular Reinforcement Learning using Factor Graphs](https://mlsanity.com/paper/2201.08227/) (2022)
- [Reward-Aware Proto-Representations in Reinforcement Learning](https://mlsanity.com/paper/2505.16217/) (2025)
- [Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition](https://mlsanity.com/paper/2305.00654/) (2023)
- [Learning The Minimum Action Distance](https://mlsanity.com/paper/2506.09276/) (2025)
- [Impact of Connectivity on Laplacian Representations in Reinforcement Learning](https://mlsanity.com/paper/2603.08558/) (2026)
- [Exploration and Online Transfer with Behavioral Foundation Models](https://mlsanity.com/paper/2606.29980/) (2026)
- [Revisiting Orbital Minimization Method for Neural Operator Decomposition](https://mlsanity.com/paper/2510.21952/) (2025)
- [Inter-Agent Relative Representations for Multi-Agent Option Discovery](https://mlsanity.com/paper/2512.24827/) (2025)
- [Intrinsic Reward Policy Optimization for Sparse-Reward Environments](https://mlsanity.com/paper/2601.21391/) (2026)
- [DROGO: Default Representation Objective via Graph Optimization in Reinforcement Learning](https://mlsanity.com/paper/2602.00403/) (2026)
- [Spectral Prioritized Sweeping in Nonstationary Reinforcement Learning](https://mlsanity.com/paper/2609.06186/) (2026)
- [Mastering Atari 2600 Games with Discovered Options](https://mlsanity.com/paper/2610.03604/) (2026)

## Abstract (arXiv)

The Laplacian representation recently gains increasing attention for reinforcement learning as it provides succinct and informative representation for states, by taking the eigenvectors of the Laplacian matrix of the state-transition graph as state embeddings. Such representation captures the geometry of the underlying state space and is beneficial to RL tasks such as option discovery and reward shaping. To approximate the Laplacian representation in large (or even continuous) state spaces, recent works propose to minimize a spectral graph drawing objective, which however has infinitely many global minimizers other than the eigenvectors. As a result, their learned Laplacian representation may differ from the ground truth. To solve this problem, we reformulate the graph drawing objective into a generalized form and derive a new learning objective, which is proved to have eigenvectors as its unique global minimizer. It enables learning high-quality Laplacian representations that faithfully approximate the ground truth. We validate this via comprehensive experiments on a set of gridworld and continuous control environments. Moreover, we show that our learned Laplacian representations lead to more exploratory options and better reward shaping.
