# Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing

arXiv: https://arxiv.org/abs/2107.05509 · HTML: https://mlsanity.com/paper/2107.05509/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 66 references that are in the map.
- First posted on arXiv 12 Jul 2021.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Kornia: an Open Source Differentiable Computer Vision Library for PyTorch](https://mlsanity.com/paper/1910.02190/) (2019)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [Model-based 3D Hand Reconstruction via Self-Supervised Learning](https://mlsanity.com/paper/2103.11703/) (2021)
- [TexturePose: Supervising Human Mesh Estimation with Texture Consistency](https://mlsanity.com/paper/1910.11322/) (2019)
- [DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling](https://mlsanity.com/paper/2008.08213/) (2020)
- [Using a single RGB frame for real time 3D hand pose estimation in the wild](https://mlsanity.com/paper/1712.03866/) (2017)
- [Contrastive Representation Learning for Hand Shape Estimation](https://mlsanity.com/paper/2106.04324/) (2021)
- [Training a Feedback Loop for Hand Pose Estimation](https://mlsanity.com/paper/1609.09698/) (2016)
- [Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo](https://mlsanity.com/paper/1705.05301/) (2017)
- [Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation](https://mlsanity.com/paper/2106.05954/) (2021)
- [Model-based Hand Pose Estimation for Generalized Hand Shape with Appearance Normalization](https://mlsanity.com/paper/1807.00898/) (2018)

## Built on by (most cited first, 2 of 2)

- [HARP: Personalized Hand Reconstruction from a Monocular RGB Video](https://mlsanity.com/paper/2212.09530/) (2022)
- [Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors](https://mlsanity.com/paper/2508.09629/) (2025)

## Abstract (arXiv)

The amount and quality of datasets and tools available in the research field of hand pose and shape estimation act as evidence to the significant progress that has been made.However, even the datasets of the highest quality, reported to date, have shortcomings in annotation. We propose a refinement approach, based on differentiable ray tracing,and demonstrate how a high-quality publicly available, multi-camera dataset of hands(InterHand2.6M) can become an even better dataset, with respect to annotation quality. Differentiable ray tracing has not been employed so far to relevant problems and is hereby shown to be superior to the approximative alternatives that have been employed in the past. To tackle the lack of reliable ground truth, as far as quantitative evaluation is concerned, we resort to realistic synthetic data, to show that the improvement we induce is indeed significant. The same becomes evident in real data through visual evaluation.
