# Optimal Gradient-based Algorithms for Non-concave Bandit Optimization

arXiv: https://arxiv.org/abs/2107.04518 · HTML: https://mlsanity.com/paper/2107.04518/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 72 references that are in the map.
- First posted on arXiv 9 Jul 2021.

## Builds on (most cited first, 30 of 47)

- [Gradient Descent Finds Global Minima of Deep Neural Networks](https://mlsanity.com/paper/1811.03804/) (2018)
- [Learning Overparameterized Neural Networks via Stochastic Gradient Descent on Structured Data](https://mlsanity.com/paper/1808.01204/) (2018)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Few-Shot Learning via Learning the Representation, Provably](https://mlsanity.com/paper/2002.09434/) (2020)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson Sampling](https://mlsanity.com/paper/1802.09127/) (2018)
- [Linearized two-layers neural networks in high dimension](https://mlsanity.com/paper/1904.12191/) (2019)
- [Regularization Matters: Generalization and Optimization of Neural Nets v.s. their Induced Kernel](https://mlsanity.com/paper/1810.05369/) (2018)
- [Phase Retrieval via Wirtinger Flow: Theory and Algorithms](https://mlsanity.com/paper/1407.1065/) (2014)
- [Label Noise SGD Provably Prefers Flat Global Minimizers](https://mlsanity.com/paper/2106.06530/) (2021)
- [What Can ResNet Learn Efficiently, Going Beyond Kernels?](https://mlsanity.com/paper/1905.10337/) (2019)
- [Shape Matters: Understanding the Implicit Bias of the Noise Covariance](https://mlsanity.com/paper/2006.08680/) (2020)
- [Learning One-hidden-layer Neural Networks with Landscape Design](https://mlsanity.com/paper/1711.00501/) (2017)
- [Beyond Linearization: On Quadratic and Higher-Order Approximation of Wide Neural Networks](https://mlsanity.com/paper/1910.01619/) (2019)
- [Implicit Bias in Deep Linear Classification: Initialization Scale vs Training Accuracy](https://mlsanity.com/paper/2007.06738/) (2020)
- [Neural Contextual Bandits with Deep Representation and Shallow Exploration](https://mlsanity.com/paper/2012.01780/) (2020)
- [On the Expressive Power of Deep Polynomial Neural Networks](https://mlsanity.com/paper/1905.12207/) (2019)
- [Randomized Block Krylov Methods for Stronger and Faster Approximate Singular Value Decomposition](https://mlsanity.com/paper/1504.05477/) (2015)
- [Kernel-based methods for bandit convex optimization](https://mlsanity.com/paper/1607.03084/) (2016)
- [High-Dimensional Sparse Linear Bandits](https://mlsanity.com/paper/2011.04020/) (2020)
- [The Noisy Power Method: A Meta Algorithm with Applications](https://mlsanity.com/paper/1311.2495/) (2013)
- [Bilinear Bandits with Low-rank Structure](https://mlsanity.com/paper/1901.02470/) (2019)
- [Lexicographic and Depth-Sensitive Margins in Homogeneous and Non-Homogeneous Deep Models](https://mlsanity.com/paper/1905.07325/) (2019)
- [Low-Rank Generalized Linear Bandit Problems](https://mlsanity.com/paper/2006.02948/) (2020)
- [Towards Understanding Hierarchical Learning: Benefits of Neural Representations](https://mlsanity.com/paper/2006.13436/) (2020)
- [Near-optimal Representation Learning for Linear Bandits and Linear RL](https://mlsanity.com/paper/2102.04132/) (2021)
- [Modeling from Features: a Mean-field Framework for Over-parameterized Deep Neural Networks](https://mlsanity.com/paper/2007.01452/) (2020)
- [Learning Polynomials of Few Relevant Dimensions](https://mlsanity.com/paper/2004.13748/) (2020)

## Built on by (most cited first, 15 of 15)

- [Nearly Minimax Algorithms for Linear Bandits with Shared Representation](https://mlsanity.com/paper/2203.15664/) (2022)
- [Online Learning in Stackelberg Games with an Omniscient Follower](https://mlsanity.com/paper/2301.11518/) (2023)
- [Efficient Low-Rank Matrix Estimation, Experimental Design, and Arm-Set-Dependent Low-Rank Bandits](https://mlsanity.com/paper/2402.11156/) (2024)
- [Going Beyond Linear RL: Sample Efficient Neural Function Approximation](https://mlsanity.com/paper/2107.06466/) (2021)
- [Online Low Rank Matrix Completion](https://mlsanity.com/paper/2209.03997/) (2022)
- [Statistical Complexity and Optimal Algorithms for Non-linear Ridge Bandits](https://mlsanity.com/paper/2302.06025/) (2023)
- [Multi-task Representation Learning for Pure Exploration in Linear Bandits](https://mlsanity.com/paper/2302.04441/) (2023)
- [Toward L_∞-recovery of Nonlinear Functions: A Polynomial Sample Complexity Bound for Gaussian Random Fields](https://mlsanity.com/paper/2305.00322/) (2023)
- [Sample Complexity for Quadratic Bandits: Hessian Dependent Bounds and Optimal Algorithms](https://mlsanity.com/paper/2306.12383/) (2023)
- [Stochastic Bandits with ReLU Neural Networks](https://mlsanity.com/paper/2405.07331/) (2024)
- [Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Bandits](https://mlsanity.com/paper/2503.00273/) (2025)
- [Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure](https://mlsanity.com/paper/2503.04010/) (2025)
- [Online Minimization of Polarization and Disagreement via Low-Rank Matrix Bandits](https://mlsanity.com/paper/2510.00803/) (2025)
- [Interactive Learning of Single-Index Models via Stochastic Gradient Descent](https://mlsanity.com/paper/2602.17876/) (2026)
- [Online Matrix Completion: A Collaborative Approach with Hott Items](https://mlsanity.com/paper/2408.05843/) (2024)

## Abstract (arXiv)

Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order optimization paradigm that applies in great generality and attains optimal rates in several structured polynomial settings (in the dimension). We further demonstrate the applicability of our algorithms in RL in the generative model setting, resulting in improved sample complexity over prior approaches. Finally, we show that the standard optimistic algorithms (e.g., UCB) are sub-optimal by dimension factors. In the neural net setting (with polynomial activation functions) with noiseless reward, we provide a bandit algorithm with sample complexity equal to the intrinsic algebraic dimension. Again, we show that optimistic approaches have worse sample complexity, polynomial in the extrinsic dimension (which could be exponentially worse in the polynomial degree).
