# Prior-Guided Multi-View 3D Head Reconstruction

arXiv: https://arxiv.org/abs/2107.04277 · HTML: https://mlsanity.com/paper/2107.04277/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 71 references that are in the map.
- First posted on arXiv 9 Jul 2021.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization](https://mlsanity.com/paper/1912.07109/) (2019)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness](https://mlsanity.com/paper/1911.12012/) (2019)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checking](https://mlsanity.com/paper/2007.10872/) (2020)
- [A Morphable Face Albedo Model](https://mlsanity.com/paper/2004.02711/) (2020)
- [MVF-Net: Multi-View 3D Face Morphable Model Regression](https://mlsanity.com/paper/1904.04473/) (2019)
- [Photo-Realistic Facial Details Synthesis from Single Image](https://mlsanity.com/paper/1903.10873/) (2019)
- [Learning Unsupervised Multi-View Stereopsis via Robust Photometric Consistency](https://mlsanity.com/paper/1905.02706/) (2019)
- [Self-supervised Multi-view Stereo via Effective Co-Segmentation and Data-Augmentation](https://mlsanity.com/paper/2104.05374/) (2021)
- [MVS^2: Deep Unsupervised Multi-view Stereo with Multi-View Symmetry](https://mlsanity.com/paper/1908.11526/) (2019)
- [M^3VSNet: Unsupervised Multi-metric Multi-view Stereo Network](https://mlsanity.com/paper/2005.00363/) (2020)
- [3D Face Reconstruction with Geometry Details from a Single Image](https://mlsanity.com/paper/1702.05619/) (2017)
- [Video to Fully Automatic 3D Hair Model](https://mlsanity.com/paper/1809.04765/) (2018)
- [Lightweight Photometric Stereo for Facial Details Recovery](https://mlsanity.com/paper/2003.12307/) (2020)
- [Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction](https://mlsanity.com/paper/2006.01746/) (2020)
- [3D Face Reconstruction with Region Based Best Fit Blending Using Mobile Phone for Virtual Reality Based Social Media](https://mlsanity.com/paper/1801.01089/) (2017)
- [High Accuracy Face Geometry Capture using a Smartphone Video](https://mlsanity.com/paper/2003.08583/) (2020)

## Built on by (most cited first, 14 of 14)

- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video](https://mlsanity.com/paper/2210.06108/) (2022)
- [Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction](https://mlsanity.com/paper/2306.05872/) (2023)
- [GANHead: Towards Generative Animatable Neural Head Avatars](https://mlsanity.com/paper/2304.03950/) (2023)
- [PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting](https://mlsanity.com/paper/2401.12900/) (2024)
- [CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses](https://mlsanity.com/paper/2310.09776/) (2023)
- [Learning Multi-view Anomaly Detection with Efficient Adaptive Selection](https://mlsanity.com/paper/2407.11935/) (2024)
- [Polarimetric Inverse Rendering for Transparent Shapes Reconstruction](https://mlsanity.com/paper/2208.11836/) (2022)
- [GGAvatar: Geometric Adjustment of Gaussian Head Avatar](https://mlsanity.com/paper/2405.11993/) (2024)
- [HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video](https://mlsanity.com/paper/2312.08863/) (2023)
- [DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video](https://mlsanity.com/paper/2603.28003/) (2026)
- [SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction](https://mlsanity.com/paper/2606.15659/) (2026)
- [Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction](https://mlsanity.com/paper/2607.13646/) (2026)

## Abstract (arXiv)

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous multi-view stereo methods that have been based, either on optimization strategies or deep learning techniques, suffer from low-frequency geometric structures such as unclear head structures and inaccurate reconstruction in hair regions. To tackle this problem, we propose a prior-guided implicit neural rendering network. Specifically, we model the head geometry with a learnable signed distance field (SDF) and optimize it via an implicit differentiable renderer with the guidance of some human head priors, including the facial prior knowledge, head semantic segmentation information and 2D hair orientation maps. The utilization of these priors can improve the reconstruction accuracy and robustness, leading to a high-quality integrated 3D head model. Extensive ablation studies and comparisons with state-of-the-art methods demonstrate that our method can generate high-fidelity 3D head geometries with the guidance of these priors.
