# A Systematic Survey of Text Worlds as Embodied Natural Language Environments

arXiv: https://arxiv.org/abs/2107.04132 · HTML: https://mlsanity.com/paper/2107.04132/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 106 references that are in the map.
- First posted on arXiv 8 Jul 2021.

## Builds on (most cited first, 30 of 74)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Scaling Vision Transformers](https://mlsanity.com/paper/2106.04560/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [COMET: Commonsense Transformers for Automatic Knowledge Graph Construction](https://mlsanity.com/paper/1906.05317/) (2019)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [QASC: A Dataset for Question Answering via Sentence Composition](https://mlsanity.com/paper/1910.11473/) (2019)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Explaining Answers with Entailment Trees](https://mlsanity.com/paper/2104.08661/) (2021)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning](https://mlsanity.com/paper/1809.02121/) (2018)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Tracking State Changes in Procedural Text: A Challenge Dataset and Models for Process Paragraph Comprehension](https://mlsanity.com/paper/1805.06975/) (2018)
- [Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning](https://mlsanity.com/paper/1812.01628/) (2018)
- [Learning Dynamic Belief Graphs to Generalize on Text-Based Games](https://mlsanity.com/paper/2002.09127/) (2020)

## Built on by (most cited first, 17 of 17)

- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning](https://mlsanity.com/paper/2302.02662/) (2023)
- [Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker](https://mlsanity.com/paper/2306.00924/) (2023)
- [Can Language Models Serve as Text-Based World Simulators?](https://mlsanity.com/paper/2406.06485/) (2024)
- [ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games](https://mlsanity.com/paper/2305.14879/) (2023)
- [debug-gym: A Text-Based Environment for Interactive Debugging](https://mlsanity.com/paper/2503.21557/) (2025)
- [Hey AI, Can You Solve Complex Tasks by Talking to Agents?](https://mlsanity.com/paper/2110.08542/) (2021)
- [TextWorldExpress: Simulating Text Games at One Million Steps Per Second](https://mlsanity.com/paper/2208.01174/) (2022)
- [Behavior Cloned Transformers are Neurosymbolic Reasoners](https://mlsanity.com/paper/2210.07382/) (2022)
- [STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models](https://mlsanity.com/paper/2406.05872/) (2024)
- [Ontologically Faithful Generation of Non-Player Character Dialogues](https://mlsanity.com/paper/2212.10618/) (2022)
- [A Survey on Complex Tasks for Goal-Directed Interactive Agents](https://mlsanity.com/paper/2409.18538/) (2024)
- [Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games](https://mlsanity.com/paper/2312.04657/) (2023)
- [Plant in Cupboard, Orange on Rably, Inat Aphone. Benchmarking Incremental Learning of Situation and Language Model using a Text-Simulated Situated Environment](https://mlsanity.com/paper/2502.11733/) (2025)
- [A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld](https://mlsanity.com/paper/2302.05244/) (2023)
- [Remember what you did so you know what to do next](https://mlsanity.com/paper/2311.01468/) (2023)
- [ByteSized32Refactored: Towards an Extensible Interactive Text Games Corpus for LLM World Modeling and Evaluation](https://mlsanity.com/paper/2509.23979/) (2025)

## Abstract (arXiv)

Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low barrier to entry, providing the ability to study semantics, compositional inference, and other high-level tasks with rich high-level action spaces while controlling for perceptual input. This systematic survey outlines recent developments in tooling, environments, and agent modeling for Text Worlds, while examining recent trends in knowledge graphs, common sense reasoning, transfer learning of Text World performance to higher-fidelity environments, as well as near-term development targets that, once achieved, make Text Worlds an attractive general research paradigm for natural language processing.
