# 3D Neural Scene Representations for Visuomotor Control

arXiv: https://arxiv.org/abs/2107.04004 · HTML: https://mlsanity.com/paper/2107.04004/

## Key facts

- Cited by 111 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 63 references that are in the map.
- First posted on arXiv 8 Jul 2021.

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [kPAM: KeyPoint Affordances for Category-Level Robotic Manipulation](https://mlsanity.com/paper/1903.06684/) (2019)
- [Self-Supervised Visual Planning with Temporal Skip Connections](https://mlsanity.com/paper/1710.05268/) (2017)
- [Model Predictive Path Integral Control using Covariance Variable Importance Sampling](https://mlsanity.com/paper/1509.01149/) (2015)
- [Visual Object Networks: Image Generation with Disentangled 3D Representation](https://mlsanity.com/paper/1812.02725/) (2018)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [6-PACK: Category-level 6D Pose Tracker with Anchor-Based Keypoints](https://mlsanity.com/paper/1910.10750/) (2019)
- [Causal Discovery in Physical Systems from Videos](https://mlsanity.com/paper/2007.00631/) (2020)

## Built on by (most cited first, 30 of 111)

- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields](https://mlsanity.com/paper/2308.16891/) (2023)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [SafeDiffuser: Safe Planning with Diffusion Probabilistic Models](https://mlsanity.com/paper/2306.00148/) (2023)
- [Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification](https://mlsanity.com/paper/2203.10192/) (2022)
- [RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks](https://mlsanity.com/paper/2205.02909/) (2022)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields](https://mlsanity.com/paper/2209.08718/) (2022)
- [NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis](https://mlsanity.com/paper/2301.08556/) (2023)
- [Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation](https://mlsanity.com/paper/2210.10108/) (2022)
- [SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fields](https://mlsanity.com/paper/2211.09786/) (2022)
- [Renderable Neural Radiance Map for Visual Navigation](https://mlsanity.com/paper/2303.00304/) (2023)
- [Visual Reinforcement Learning with Self-Supervised 3D Representations](https://mlsanity.com/paper/2210.07241/) (2022)
- [Differentiable Physics Simulation of Dynamics-Augmented Neural Objects](https://mlsanity.com/paper/2210.09420/) (2022)
- [Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning](https://mlsanity.com/paper/2402.02500/) (2024)
- [DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools](https://mlsanity.com/paper/2203.17275/) (2022)
- [Reinforcement Learning with Neural Radiance Fields](https://mlsanity.com/paper/2206.01634/) (2022)
- [nerf2nerf: Pairwise Registration of Neural Radiance Fields](https://mlsanity.com/paper/2211.01600/) (2022)
- [GWM: Towards Scalable Gaussian World Models for Robotic Manipulation](https://mlsanity.com/paper/2508.17600/) (2025)
- [NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields](https://mlsanity.com/paper/2203.01762/) (2022)
- [D3Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement](https://mlsanity.com/paper/2309.16118/) (2023)

## Abstract (arXiv)

Humans have a strong intuitive understanding of the 3D environment around us. The mental model of the physics in our brain applies to objects of different materials and enables us to perform a wide range of manipulation tasks that are far beyond the reach of current robots. In this work, we desire to learn models for dynamic 3D scenes purely from 2D visual observations. Our model combines Neural Radiance Fields (NeRF) and time contrastive learning with an autoencoding framework, which learns viewpoint-invariant 3D-aware scene representations. We show that a dynamics model, constructed over the learned representation space, enables visuomotor control for challenging manipulation tasks involving both rigid bodies and fluids, where the target is specified in a viewpoint different from what the robot operates on. When coupled with an auto-decoding framework, it can even support goal specification from camera viewpoints that are outside the training distribution. We further demonstrate the richness of the learned 3D dynamics model by performing future prediction and novel view synthesis. Finally, we provide detailed ablation studies regarding different system designs and qualitative analysis of the learned representations.
