# Egocentric Videoconferencing

arXiv: https://arxiv.org/abs/2107.03109 · HTML: https://mlsanity.com/paper/2107.03109/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 43 references that are in the map.
- First posted on arXiv 7 Jul 2021.

## Builds on (most cited first, 27 of 27)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Fine-Grained Head Pose Estimation Without Keypoints](https://mlsanity.com/paper/1710.00925/) (2017)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Recycle-GAN: Unsupervised Video Retargeting](https://mlsanity.com/paper/1808.05174/) (2018)
- [Towards Large-Pose Face Frontalization in the Wild](https://mlsanity.com/paper/1704.06244/) (2017)
- [Audio to Body Dynamics](https://mlsanity.com/paper/1712.09382/) (2017)
- [Neural Style-Preserving Visual Dubbing](https://mlsanity.com/paper/1909.02518/) (2019)
- [Automatic Face Reenactment](https://mlsanity.com/paper/1602.02651/) (2016)
- [Effective Face Frontalization in Unconstrained Images](https://mlsanity.com/paper/1411.7964/) (2014)
- [Reconstruction-Based Disentanglement for Pose-invariant Face Recognition](https://mlsanity.com/paper/1702.03041/) (2017)
- [HeadOn: Real-time Reenactment of Human Portrait Videos](https://mlsanity.com/paper/1805.11729/) (2018)
- [Learning a High Fidelity Pose Invariant Model for High-resolution Face Frontalization](https://mlsanity.com/paper/1806.08472/) (2018)

## Built on by (most cited first, 10 of 10)

- [UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture](https://mlsanity.com/paper/2208.01633/) (2022)
- [Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation](https://mlsanity.com/paper/2109.10595/) (2021)
- [EgoRenderer: Rendering Human Avatars from Egocentric Camera Images](https://mlsanity.com/paper/2111.12685/) (2021)
- [VirtualCube: An Immersive 3D Video Communication System](https://mlsanity.com/paper/2112.06730/) (2021)
- [EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars](https://mlsanity.com/paper/2410.01835/) (2024)
- [A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized Optimization](https://mlsanity.com/paper/2310.03205/) (2023)
- [Attention based Occlusion Removal for Hybrid Telepresence Systems](https://mlsanity.com/paper/2112.01098/) (2021)
- [Facial De-occlusion Network for Virtual Telepresence Systems](https://mlsanity.com/paper/2210.12622/) (2022)
- [SpecTracle: Wearable Facial Motion Tracking from Unobtrusive Peripheral Cameras](https://mlsanity.com/paper/2308.07502/) (2023)
- [EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering](https://mlsanity.com/paper/2605.28401/) (2026)

## Abstract (arXiv)

We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face expression cues, but usually requires a front-facing camera. Using a frontal camera in a hands-free setting when a person is on the move is impractical. Even holding a mobile phone camera in the front of the face while sitting for a long duration is not convenient. To overcome these issues, we propose a low-cost wearable egocentric camera setup that can be integrated into smart glasses. Our goal is to mimic a classical video call, and therefore, we transform the egocentric perspective of this camera into a front facing video. To this end, we employ a conditional generative adversarial neural network that learns a transition from the highly distorted egocentric views to frontal views common in videoconferencing. Our approach learns to transfer expression details directly from the egocentric view without using a complex intermediate parametric expressions model, as it is used by related face reenactment methods. We successfully handle subtle expressions, not easily captured by parametric blendshape-based solutions, e.g., tongue movement, eye movements, eye blinking, strong expressions and depth varying movements. To get control over the rigid head movements in the target view, we condition the generator on synthetic renderings of a moving neutral face. This allows us to synthesis results at different head poses. Our technique produces temporally smooth video-realistic renderings in real-time using a video-to-video translation network in conjunction with a temporal discriminator. We demonstrate the improved capabilities of our technique by comparing against related state-of-the art approaches.
