# Bio-Inspired Adversarial Attack Against Deep Neural Networks

arXiv: https://arxiv.org/abs/2107.02895 · HTML: https://mlsanity.com/paper/2107.02895/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 19 references that are in the map.
- First posted on arXiv 30 Jun 2021.

## Builds on (most cited first, 11 of 11)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [R-FCN: Object Detection via Region-based Fully Convolutional Networks](https://mlsanity.com/paper/1605.06409/) (2016)
- [Wild Patterns: Ten Years After the Rise of Adversarial Machine Learning](https://mlsanity.com/paper/1712.03141/) (2017)
- [Adversarial Examples: Attacks and Defenses for Deep Learning](https://mlsanity.com/paper/1712.07107/) (2017)
- [Crafting Adversarial Input Sequences for Recurrent Neural Networks](https://mlsanity.com/paper/1604.08275/) (2016)
- [Adversarial Attacks and Defences Competition](https://mlsanity.com/paper/1804.00097/) (2018)
- [Defense Methods Against Adversarial Examples for Recurrent Neural Networks](https://mlsanity.com/paper/1901.09963/) (2019)

## Abstract (arXiv)

The paper develops a new adversarial attack against deep neural networks (DNN), based on applying bio-inspired design to moving physical objects. To the best of our knowledge, this is the first work to introduce physical attacks with a moving object. Instead of following the dominating attack strategy in the existing literature, i.e., to introduce minor perturbations to a digital input or a stationary physical object, we show two new successful attack strategies in this paper. We show by superimposing several patterns onto one physical object, a DNN becomes confused and picks one of the patterns to assign a class label. Our experiment with three flapping wing robots demonstrates the possibility of developing an adversarial camouflage to cause a targeted mistake by DNN. We also show certain motion can reduce the dependency among consecutive frames in a video and make an object detector "blind", i.e., not able to detect an object exists in the video. Hence in a successful physical attack against DNN, targeted motion against the system should also be considered.
