# AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learning

arXiv: https://arxiv.org/abs/2107.02729 · HTML: https://mlsanity.com/paper/2107.02729/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 81 references that are in the map.
- First posted on arXiv 6 Jul 2021.

## Builds on (most cited first, 30 of 39)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Causality for Machine Learning](https://mlsanity.com/paper/1911.10500/) (2019)
- [Distral: Robust Multitask Reinforcement Learning](https://mlsanity.com/paper/1707.04175/) (2017)
- [Towards Causal Representation Learning](https://mlsanity.com/paper/2102.11107/) (2021)
- [Causal Discovery from Heterogeneous/Nonstationary Data with Independent Changes](https://mlsanity.com/paper/1903.01672/) (2019)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [Multi-task Deep Reinforcement Learning with PopArt](https://mlsanity.com/paper/1809.04474/) (2018)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Invariant Causal Prediction for Block MDPs](https://mlsanity.com/paper/2003.06016/) (2020)
- [Optimizing the CVaR via Sampling](https://mlsanity.com/paper/1404.3862/) (2014)
- [Meta-Learning without Memorization](https://mlsanity.com/paper/1912.03820/) (2019)
- [Meta-Learning by Adjusting Priors Based on Extended PAC-Bayes Theory](https://mlsanity.com/paper/1711.01244/) (2017)
- [Hidden Parameter Markov Decision Processes: A Semiparametric Regression Approach for Discovering Latent Task Parametrizations](https://mlsanity.com/paper/1308.3513/) (2013)

## Built on by (most cited first, 30 of 48)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Temporally Disentangled Representation Learning](https://mlsanity.com/paper/2210.13647/) (2022)
- [A Survey on Causal Reinforcement Learning](https://mlsanity.com/paper/2302.05209/) (2023)
- [What Makes Pre-Trained Visual Representations Successful for Robust Manipulation?](https://mlsanity.com/paper/2312.12444/) (2023)
- [Factored Adaptation for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2203.16582/) (2022)
- [Causal Reinforcement Learning: A Survey](https://mlsanity.com/paper/2307.01452/) (2023)
- [Temporally Disentangled Representation Learning under Unknown Nonstationarity](https://mlsanity.com/paper/2310.18615/) (2023)
- [Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach](https://mlsanity.com/paper/2305.18427/) (2023)
- [Pretraining in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2211.03959/) (2022)
- [Context Shift Reduction for Offline Meta-Reinforcement Learning](https://mlsanity.com/paper/2311.03695/) (2023)
- [Variational Causal Dynamics: Discovering Modular World Models from Interventions](https://mlsanity.com/paper/2206.11131/) (2022)
- [ACE : Off-Policy Actor-Critic with Causality-Aware Entropy Regularization](https://mlsanity.com/paper/2402.14528/) (2024)
- [Learning Mixtures of Linear Dynamical Systems](https://mlsanity.com/paper/2201.11211/) (2022)
- [A Relational Intervention Approach for Unsupervised Dynamics Generalization in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2206.04551/) (2022)
- [Learning Dynamic Attribute-factored World Models for Efficient Multi-object Reinforcement Learning](https://mlsanity.com/paper/2307.09205/) (2023)
- [Learning Latent Causal Dynamics](https://mlsanity.com/paper/2202.04828/) (2022)
- [Causal Temporal Representation Learning with Nonstationary Sparse Transition](https://mlsanity.com/paper/2409.03142/) (2024)
- [Efficient Symbolic Policy Learning with Differentiable Symbolic Expression](https://mlsanity.com/paper/2311.02104/) (2023)
- [SPARTAN: A Sparse Transformer World Model Attending to What Matters](https://mlsanity.com/paper/2411.06890/) (2024)
- [MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit Assignment](https://mlsanity.com/paper/2312.03644/) (2023)
- [Exploiting Causal Graph Priors with Posterior Sampling for Reinforcement Learning](https://mlsanity.com/paper/2310.07518/) (2023)
- [A Behavior-Aware Approach for Deep Reinforcement Learning in Non-stationary Environments without Known Change Points](https://mlsanity.com/paper/2405.14214/) (2024)
- [Towards Empowerment Gain through Causal Structure Learning in Model-Based RL](https://mlsanity.com/paper/2502.10077/) (2025)
- [Sampling Through the Lens of Sequential Decision Making](https://mlsanity.com/paper/2208.08056/) (2022)
- [Tackling Non-Stationarity in Reinforcement Learning via Causal-Origin Representation](https://mlsanity.com/paper/2306.02747/) (2023)
- [Sim-to-Real Causal Transfer: A Metric Learning Approach to Causally-Aware Interaction Representations](https://mlsanity.com/paper/2312.04540/) (2023)
- [Compete and Compose: Learning Independent Mechanisms for Modular World Models](https://mlsanity.com/paper/2404.15109/) (2024)
- [Modeling Unseen Environments with Language-guided Composable Causal Components in Reinforcement Learning](https://mlsanity.com/paper/2505.08361/) (2025)
- [Enhancing Efficiency and Propulsion in Bio-mimetic Robotic Fish through End-to-End Deep Reinforcement Learning](https://mlsanity.com/paper/2506.04627/) (2025)
- [Tempo Adaptation in Non-stationary Reinforcement Learning](https://mlsanity.com/paper/2309.14989/) (2023)

## Abstract (arXiv)

One practical challenge in reinforcement learning (RL) is how to make quick adaptations when faced with new environments. In this paper, we propose a principled framework for adaptive RL, called textitAdaRL, that adapts reliably and efficiently to changes across domains with a few samples from the target domain, even in partially observable environments. Specifically, we leverage a parsimonious graphical representation that characterizes structural relationships over variables in the RL system. Such graphical representations provide a compact way to encode what and where the changes across domains are, and furthermore inform us with a minimal set of changes that one has to consider for the purpose of policy adaptation. We show that by explicitly leveraging this compact representation to encode changes, we can efficiently adapt the policy to the target domain, in which only a few samples are needed and further policy optimization is avoided. We illustrate the efficacy of AdaRL through a series of experiments that vary factors in the observation, transition, and reward functions for Cartpole and Atari games.
