# Dueling Bandits with Adversarial Sleeping

arXiv: https://arxiv.org/abs/2107.02274 · HTML: https://mlsanity.com/paper/2107.02274/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 37 references that are in the map.
- First posted on arXiv 5 Jul 2021.

## Builds on (most cited first, 14 of 14)

- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Online Learning with Feedback Graphs: Beyond Bandits](https://mlsanity.com/paper/1502.07617/) (2015)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Nonstochastic Multi-Armed Bandits with Graph-Structured Feedback](https://mlsanity.com/paper/1409.8428/) (2014)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Double Thompson Sampling for Dueling Bandits](https://mlsanity.com/paper/1604.07101/) (2016)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Multi-dueling Bandits with Dependent Arms](https://mlsanity.com/paper/1705.00253/) (2017)
- [A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits](https://mlsanity.com/paper/1601.03855/) (2016)
- [PAC Battling Bandits in the Plackett-Luce Model](https://mlsanity.com/paper/1808.04008/) (2018)
- [PAC Ranking from Pairwise and Listwise Queries: Lower Bounds and Upper Bounds](https://mlsanity.com/paper/1806.02970/) (2018)
- [Multi-Dueling Bandits and Their Application to Online Ranker Evaluation](https://mlsanity.com/paper/1608.06253/) (2016)
- [Hardness of Online Sleeping Combinatorial Optimization Problems](https://mlsanity.com/paper/1509.03600/) (2015)
- [Preference Elicitation For General Random Utility Models](https://mlsanity.com/paper/1309.6864/) (2013)

## Built on by (most cited first, 5 of 5)

- [ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2210.14322/) (2022)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Bandits](https://mlsanity.com/paper/2210.14998/) (2022)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)
- [DP-Dueling: Learning from Preference Feedback without Compromising User Privacy](https://mlsanity.com/paper/2403.15045/) (2024)

## Abstract (arXiv)

We introduce the problem of sleeping dueling bandits with stochastic preferences and adversarial availabilities (DB-SPAA). In almost all dueling bandit applications, the decision space often changes over time; eg, retail store management, online shopping, restaurant recommendation, search engine optimization, etc. Surprisingly, this `sleeping aspect' of dueling bandits has never been studied in the literature. Like dueling bandits, the goal is to compete with the best arm by sequentially querying the preference feedback of item pairs. The non-triviality however results due to the non-stationary item spaces that allow any arbitrary subsets items to go unavailable every round. The goal is to find an optimal `no-regret' policy that can identify the best available item at each round, as opposed to the standard `fixed best-arm regret objective' of dueling bandits. We first derive an instance-specific lower bound for DB-SPAA Omega( sumi =1K-1sumj=i+1K fraclog TDelta(i,j)), where K is the number of items and Delta(i,j) is the gap between items i and j. This indicates that the sleeping problem with preference feedback is inherently more difficult than that for classical multi-armed bandits (MAB). We then propose two algorithms, with near optimal regret guarantees. Our results are corroborated empirically.
