# Ensemble and Auxiliary Tasks for Data-Efficient Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2107.01904 · HTML: https://mlsanity.com/paper/2107.01904/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 30 references that are in the map.
- First posted on arXiv 5 Jul 2021.

## Builds on (most cited first, 20 of 20)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [Improving Regression Performance with Distributional Losses](https://mlsanity.com/paper/1806.04613/) (2018)
- [Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning](https://mlsanity.com/paper/1907.10827/) (2019)

## Built on by (most cited first, 2 of 2)

- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Progressive-Resolution Policy Distillation: Leveraging Coarse-Resolution Simulations for Time-Efficient Fine-Resolution Policy Learning](https://mlsanity.com/paper/2412.07477/) (2024)

## Abstract (arXiv)

Ensemble and auxiliary tasks are both well known to improve the performance of machine learning models when data is limited. However, the interaction between these two methods is not well studied, particularly in the context of deep reinforcement learning. In this paper, we study the effects of ensemble and auxiliary tasks when combined with the deep Q-learning algorithm. We perform a case study on ATARI games under limited data constraint. Moreover, we derive a refined bias-variance-covariance decomposition to analyze the different ways of learning ensembles and using auxiliary tasks, and use the analysis to help provide some understanding of the case study. Our code is open source and available at https://github.com/NUS-LID/RENAULT.
