# Repulsive Surfaces

arXiv: https://arxiv.org/abs/2107.01664 · HTML: https://mlsanity.com/paper/2107.01664/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jul 2021.

## Built on by (most cited first, 4 of 4)

- [Sobolev Acceleration and Statistical Optimality for Learning Elliptic Equations via Gradient Descent](https://mlsanity.com/paper/2205.07331/) (2022)
- [Synthetic Data Generation and Deep Learning for the Topological Analysis of 3D Data](https://mlsanity.com/paper/2309.16968/) (2023)
- [Topology Estimation of Simulated 4D Image Data by Combining Downscaling and Convolutional Neural Networks](https://mlsanity.com/paper/2306.14442/) (2023)
- [Challenges in 3D Data Synthesis for Training Neural Networks on Topological Features](https://mlsanity.com/paper/2511.04972/) (2025)

## Abstract (arXiv)

Functionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each other. This paper develops a numerical framework for optimization of surface geometry while avoiding (self-)collision. The starting point is the tangent-point energy, which effectively pushes apart pairs of points that are close in space but distant along the surface. We develop a discretization of this energy for triangle meshes, and introduce a novel acceleration scheme based on a fractional Sobolev inner product. In contrast to similar schemes developed for curves, we avoid the complexity of building a multiresolution mesh hierarchy by decomposing our preconditioner into two ordinary Poisson equations, plus forward application of a fractional differential operator. We further accelerate this scheme via hierarchical approximation, and describe how to incorporate a variety of constraints (on area, volume, etc.). Finally, we explore how this machinery might be applied to problems in mathematical visualization, geometric modeling, and geometry processing.
