# Collaborative Visual Navigation

arXiv: https://arxiv.org/abs/2107.01151 · HTML: https://mlsanity.com/paper/2107.01151/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 71 of its 97 references that are in the map.
- First posted on arXiv 2 Jul 2021.

## Builds on (most cited first, 30 of 71)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)

## Built on by (most cited first, 18 of 18)

- [DSVT: Dynamic Sparse Voxel Transformer with Rotated Sets](https://mlsanity.com/paper/2301.06051/) (2023)
- [Target-Driven Structured Transformer Planner for Vision-Language Navigation](https://mlsanity.com/paper/2207.11201/) (2022)
- [CAGroup3D: Class-Aware Grouping for 3D Object Detection on Point Clouds](https://mlsanity.com/paper/2210.04264/) (2022)
- [Counterfactual Cycle-Consistent Learning for Instruction Following and Generation in Vision-Language Navigation](https://mlsanity.com/paper/2203.16586/) (2022)
- [RBGNet: Ray-based Grouping for 3D Object Detection](https://mlsanity.com/paper/2204.02251/) (2022)
- [Towards Versatile Embodied Navigation](https://mlsanity.com/paper/2210.16822/) (2022)
- [Learning Efficient Multi-Agent Cooperative Visual Exploration](https://mlsanity.com/paper/2110.05734/) (2021)
- [Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration](https://mlsanity.com/paper/2301.03398/) (2023)
- [LEMMA: Learning Language-Conditioned Multi-Robot Manipulation](https://mlsanity.com/paper/2308.00937/) (2023)
- [MAexp: A Generic Platform for RL-based Multi-Agent Exploration](https://mlsanity.com/paper/2404.12824/) (2024)
- [Heterogeneous Embodied Multi-Agent Collaboration](https://mlsanity.com/paper/2307.13957/) (2023)
- [Visual Hindsight Self-Imitation Learning for Interactive Navigation](https://mlsanity.com/paper/2312.03446/) (2023)
- [Weak-to-Strong 3D Object Detection with X-Ray Distillation](https://mlsanity.com/paper/2404.00679/) (2024)
- [CH-MARL: A Multimodal Benchmark for Cooperative, Heterogeneous Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2208.13626/) (2022)
- [Does Peer Observation Help? Vision-Sharing Collaboration for Vision-Language Navigation](https://mlsanity.com/paper/2603.20804/) (2026)
- [Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction](https://mlsanity.com/paper/2306.11336/) (2023)
- [Cross-Modal Navigation with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.06595/) (2026)
- [Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method](https://mlsanity.com/paper/2609.35965/) (2026)

## Abstract (arXiv)

As a fundamental problem for Artificial Intelligence, multi-agent system (MAS) is making rapid progress, mainly driven by multi-agent reinforcement learning (MARL) techniques. However, previous MARL methods largely focused on grid-world like or game environments; MAS in visually rich environments has remained less explored. To narrow this gap and emphasize the crucial role of perception in MAS, we propose a large-scale 3D dataset, CollaVN, for multi-agent visual navigation (MAVN). In CollaVN, multiple agents are entailed to cooperatively navigate across photo-realistic environments to reach target locations. Diverse MAVN variants are explored to make our problem more general. Moreover, a memory-augmented communication framework is proposed. Each agent is equipped with a private, external memory to persistently store communication information. This allows agents to make better use of their past communication information, enabling more efficient collaboration and robust long-term planning. In our experiments, several baselines and evaluation metrics are designed. We also empirically verify the efficacy of our proposed MARL approach across different MAVN task settings.
