# Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech

arXiv: https://arxiv.org/abs/2107.00712 · HTML: https://mlsanity.com/paper/2107.00712/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 53 references that are in the map.
- First posted on arXiv 1 Jul 2021.

## Builds on (most cited first, 13 of 13)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networks](https://mlsanity.com/paper/1612.03242/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [Deep representation learning for human motion prediction and classification](https://mlsanity.com/paper/1702.07486/) (2017)
- [Sparseness Meets Deepness: 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/1511.09439/) (2015)

## Built on by (most cited first, 11 of 11)

- [ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech](https://mlsanity.com/paper/2209.07556/) (2022)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022](https://mlsanity.com/paper/2303.08737/) (2023)
- [The GENEA Challenge 2023: A large scale evaluation of gesture generation models in monadic and dyadic settings](https://mlsanity.com/paper/2308.12646/) (2023)
- [The DiffuseStyleGesture+ entry to the GENEA Challenge 2023](https://mlsanity.com/paper/2308.13879/) (2023)
- [Diff-TTSG: Denoising probabilistic integrated speech and gesture synthesis](https://mlsanity.com/paper/2306.09417/) (2023)
- [Fake it to make it: Using synthetic data to remedy the data shortage in joint multimodal speech-and-gesture synthesis](https://mlsanity.com/paper/2404.19622/) (2024)
- [Real-time Gesture Animation Generation from Speech for Virtual Human Interaction](https://mlsanity.com/paper/2208.03244/) (2022)
- [Towards a GENEA Leaderboard -- an Extended, Living Benchmark for Evaluating and Advancing Conversational Motion Synthesis](https://mlsanity.com/paper/2410.06327/) (2024)
- [Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark](https://mlsanity.com/paper/2511.01233/) (2025)
- [Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter](https://mlsanity.com/paper/2312.08624/) (2023)

## Abstract (arXiv)

People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes the process of communication. Yet, when users are represented as avatars, it is difficult to translate non-verbal signals along with the speech into the virtual world without specialized motion-capture hardware. In this paper, we propose a novel, data-driven technique for generating gestures directly from speech. Our approach is based on the application of Generative Adversarial Neural Networks (GANs) to model the correlation rather than causation between speech and gestures. This approach approximates neuroscience findings on how non-verbal communication and speech are correlated. We create a large dataset which consists of speech and corresponding gestures in a 3D human pose format from which our model learns the speaker-specific correlation. We evaluate the proposed technique in a user study that is inspired by the Turing test. For the study, we animate the generated gestures on a virtual character. We find that users are not able to distinguish between the generated and the recorded gestures. Moreover, users are able to identify our synthesized gestures as related or not related to a given utterance. Code and videos are available at https://github.com/mrebol/Gestures-From-Speech
