# Interactive decoding of words from visual speech recognition models

arXiv: https://arxiv.org/abs/2107.00692 · HTML: https://mlsanity.com/paper/2107.00692/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 23 references that are in the map.
- First posted on arXiv 1 Jul 2021.

## Builds on (most cited first, 7 of 7)

- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [LipNet: End-to-End Sentence-level Lipreading](https://mlsanity.com/paper/1611.01599/) (2016)
- [Recurrent Neural Network Transducer for Audio-Visual Speech Recognition](https://mlsanity.com/paper/1911.04890/) (2019)
- [Large-Scale Visual Speech Recognition](https://mlsanity.com/paper/1807.05162/) (2018)
- [Lipreading with Long Short-Term Memory](https://mlsanity.com/paper/1601.08188/) (2016)
- [Pushing the boundaries of audiovisual word recognition using Residual Networks and LSTMs](https://mlsanity.com/paper/1811.01194/) (2018)

## Abstract (arXiv)

This work describes an interactive decoding method to improve the performance of visual speech recognition systems using user input to compensate for the inherent ambiguity of the task. Unlike most phoneme-to-word decoding pipelines, which produce phonemes and feed these through a finite state transducer, our method instead expands words in lockstep, facilitating the insertion of interaction points at each word position. Interaction points enable us to solicit input during decoding, allowing users to interactively direct the decoding process. We simulate the behavior of user input using an oracle to give an automated evaluation, and show promise for the use of this method for text input.
