# Learning to Map for Active Semantic Goal Navigation

arXiv: https://arxiv.org/abs/2106.15648 · HTML: https://mlsanity.com/paper/2106.15648/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 69 references that are in the map.
- First posted on arXiv 29 Jun 2021.

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Deep Bayesian Active Learning with Image Data](https://mlsanity.com/paper/1703.02910/) (2017)
- [A Review of Uncertainty Quantification in Deep Learning: Techniques, Applications and Challenges](https://mlsanity.com/paper/2011.06225/) (2020)
- [Segmentation Transformer: Object-Contextual Representations for Semantic Segmentation](https://mlsanity.com/paper/1909.11065/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Context Encoding for Semantic Segmentation](https://mlsanity.com/paper/1803.08904/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)

## Built on by (most cited first, 30 of 50)

- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [Cross-modal Map Learning for Vision and Language Navigation](https://mlsanity.com/paper/2203.05137/) (2022)
- [Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation](https://mlsanity.com/paper/2210.07506/) (2022)
- [Renderable Neural Radiance Map for Visual Navigation](https://mlsanity.com/paper/2303.00304/) (2023)
- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification](https://mlsanity.com/paper/2212.00338/) (2022)
- [Learning Navigational Visual Representations with Semantic Map Supervision](https://mlsanity.com/paper/2307.12335/) (2023)
- [ImagineNav: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination](https://mlsanity.com/paper/2410.09874/) (2024)
- [Uncertainty-driven Planner for Exploration and Navigation](https://mlsanity.com/paper/2202.11907/) (2022)
- [Phone2Proc: Bringing Robust Robots Into Our Chaotic World](https://mlsanity.com/paper/2212.04819/) (2022)
- [PEANUT: Predicting and Navigating to Unseen Targets](https://mlsanity.com/paper/2212.02497/) (2022)
- [OVER-NAV: Elevating Iterative Vision-and-Language Navigation with Open-Vocabulary Detection and StructurEd Representation](https://mlsanity.com/paper/2403.17334/) (2024)
- [Navigating to Objects in Unseen Environments by Distance Prediction](https://mlsanity.com/paper/2202.03735/) (2022)
- [Leveraging Neural Radiance Fields for Uncertainty-Aware Visual Localization](https://mlsanity.com/paper/2310.06984/) (2023)
- [Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models](https://mlsanity.com/paper/2409.15451/) (2024)
- [MOPA: Modular Object Navigation with PointGoal Agents](https://mlsanity.com/paper/2304.03696/) (2023)
- [ForesightNav: Learning Scene Imagination for Efficient Exploration](https://mlsanity.com/paper/2504.16062/) (2025)
- [An Informative Path Planning Framework for Active Learning in UAV-based Semantic Mapping](https://mlsanity.com/paper/2302.03347/) (2023)
- [NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation](https://mlsanity.com/paper/2606.13494/) (2026)
- [One-4-All: Neural Potential Fields for Embodied Navigation](https://mlsanity.com/paper/2303.04011/) (2023)
- [TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals](https://mlsanity.com/paper/2509.08699/) (2025)
- [Semi-Supervised Active Learning for Semantic Segmentation in Unknown Environments Using Informative Path Planning](https://mlsanity.com/paper/2312.04402/) (2023)
- [IPPON: Common Sense Guided Informative Path Planning for Object Goal Navigation](https://mlsanity.com/paper/2410.19697/) (2024)
- [NavQ: Learning a Q-Model for Foresighted Vision-and-Language Navigation](https://mlsanity.com/paper/2510.16457/) (2025)
- [Understanding while Exploring: Semantics-driven Active Mapping](https://mlsanity.com/paper/2506.00225/) (2025)
- [ObjectReact: Learning Object-Relative Control for Visual Navigation](https://mlsanity.com/paper/2509.09594/) (2025)
- [A Contextual Bandit Approach for Learning to Plan in Environments with Probabilistic Goal Configurations](https://mlsanity.com/paper/2211.16309/) (2022)
- [Probable Object Location (POLo) Score Estimation for Efficient Object Goal Navigation](https://mlsanity.com/paper/2311.07992/) (2023)
- [Feudal Networks for Visual Navigation](https://mlsanity.com/paper/2402.12498/) (2024)

## Abstract (arXiv)

We consider the problem of object goal navigation in unseen environments. Solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments of the Matterport3D dataset and show improved results on object goal navigation over competitive baselines.
