# Efficient Realistic Data Generation Framework leveraging Deep Learning-based Human Digitization

arXiv: https://arxiv.org/abs/2106.15409 · HTML: https://mlsanity.com/paper/2106.15409/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 40 references that are in the map.
- First posted on arXiv 28 Jun 2021.

## Builds on (most cited first, 27 of 27)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [CosFace: Large Margin Cosine Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.09414/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [MS-Celeb-1M: A Dataset and Benchmark for Large-Scale Face Recognition](https://mlsanity.com/paper/1607.08221/) (2016)
- [Invertible Residual Networks](https://mlsanity.com/paper/1811.00995/) (2018)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [MobileFaceNets: Efficient CNNs for Accurate Real-Time Face Verification on Mobile Devices](https://mlsanity.com/paper/1804.07573/) (2018)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [Learning from Synthetic Data for Crowd Counting in the Wild](https://mlsanity.com/paper/1903.03303/) (2019)
- [Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes](https://mlsanity.com/paper/1708.01566/) (2017)
- [Falling Things: A Synthetic Dataset for 3D Object Detection and Pose Estimation](https://mlsanity.com/paper/1804.06534/) (2018)
- [360-Degree Textures of People in Clothing from a Single Image](https://mlsanity.com/paper/1908.07117/) (2019)
- [Synthesizing Training Images for Boosting Human 3D Pose Estimation](https://mlsanity.com/paper/1604.02703/) (2016)
- [Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose](https://mlsanity.com/paper/1811.12004/) (2018)
- [3D Human Pose Estimation in RGBD Images for Robotic Task Learning](https://mlsanity.com/paper/1803.02622/) (2018)
- [Procedural Generation of Videos to Train Deep Action Recognition Networks](https://mlsanity.com/paper/1612.00881/) (2016)
- [How useful is photo-realistic rendering for visual learning?](https://mlsanity.com/paper/1603.08152/) (2016)
- [Toward fast and accurate human pose estimation via soft-gated skip connections](https://mlsanity.com/paper/2002.11098/) (2020)
- [Clothing Co-Parsing by Joint Image Segmentation and Labeling](https://mlsanity.com/paper/1502.00739/) (2015)

## Abstract (arXiv)

The performance of supervised deep learning algorithms depends significantly on the scale, quality and diversity of the data used for their training. Collecting and manually annotating large amount of data can be both time-consuming and costly tasks to perform. In the case of tasks related to visual human-centric perception, the collection and distribution of such data may also face restrictions due to legislation regarding privacy. In addition, the design and testing of complex systems, e.g., robots, which often employ deep learning-based perception models, may face severe difficulties as even state-of-the-art methods trained on real and large-scale datasets cannot always perform adequately due to not having been adapted to the visual differences between the virtual and the real world data. As an attempt to tackle and mitigate the effect of these issues, we present a method that automatically generates realistic synthetic data with annotations for a) person detection, b) face recognition, and c) human pose estimation. The proposed method takes as input real background images and populates them with human figures in various poses. Instead of using hand-made 3D human models, we propose the use of models generated through deep learning methods, further reducing the dataset creation costs, while maintaining a high level of realism. In addition, we provide open-source and easy to use tools that implement the proposed pipeline, allowing for generating highly-realistic synthetic datasets for a variety of tasks. A benchmarking and evaluation in the corresponding tasks shows that synthetic data can be effectively used as a supplement to real data.
