# VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

arXiv: https://arxiv.org/abs/2106.14440 · HTML: https://mlsanity.com/paper/2106.14440/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 102 references that are in the map.
- First posted on arXiv 28 Jun 2021.

## Builds on (most cited first, 30 of 60)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)
- [Deep Learning for Detecting Robotic Grasps](https://mlsanity.com/paper/1301.3592/) (2013)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [EGO-TOPO: Environment Affordances from Egocentric Video](https://mlsanity.com/paper/2001.04583/) (2020)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [Self-Supervised Correspondence in Visuomotor Policy Learning](https://mlsanity.com/paper/1909.06933/) (2019)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)

## Built on by (most cited first, 30 of 80)

- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2312.16217/) (2023)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning](https://mlsanity.com/paper/2304.00464/) (2023)
- [General Flow as Foundation Affordance for Scalable Robot Learning](https://mlsanity.com/paper/2401.11439/) (2024)
- [Robo-ABC: Affordance Generalization Beyond Categories via Semantic Correspondence for Robot Manipulation](https://mlsanity.com/paper/2401.07487/) (2024)
- [DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects](https://mlsanity.com/paper/2305.05706/) (2023)
- [RAM: Retrieval-Based Affordance Transfer for Generalizable Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2407.04689/) (2024)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [End-to-End Affordance Learning for Robotic Manipulation](https://mlsanity.com/paper/2209.12941/) (2022)
- [VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2503.07135/) (2025)
- [PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations](https://mlsanity.com/paper/2303.16958/) (2023)
- [Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects](https://mlsanity.com/paper/2309.07473/) (2023)
- [Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations](https://mlsanity.com/paper/2408.04380/) (2024)
- [Understanding 3D Object Interaction from a Single Image](https://mlsanity.com/paper/2305.09664/) (2023)
- [K-VIL: Keypoints-based Visual Imitation Learning](https://mlsanity.com/paper/2209.03277/) (2022)
- [Learning Foresightful Dense Visual Affordance for Deformable Object Manipulation](https://mlsanity.com/paper/2303.11057/) (2023)
- [GenDP: 3D Semantic Fields for Category-Level Generalizable Diffusion Policy](https://mlsanity.com/paper/2410.17488/) (2024)
- [Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations](https://mlsanity.com/paper/2404.17521/) (2024)
- [Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions](https://mlsanity.com/paper/2309.07510/) (2023)
- [UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence](https://mlsanity.com/paper/2405.06903/) (2024)
- [SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation](https://mlsanity.com/paper/2310.16838/) (2023)
- [Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding](https://mlsanity.com/paper/2408.13024/) (2024)
- [GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation](https://mlsanity.com/paper/2411.01200/) (2024)
- [Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint](https://mlsanity.com/paper/2210.09245/) (2022)
- [A Self-Correcting Vision-Language-Action Model for Fast and Slow System Manipulation](https://mlsanity.com/paper/2405.17418/) (2024)
- [3D Implicit Transporter for Temporally Consistent Keypoint Discovery](https://mlsanity.com/paper/2309.05098/) (2023)
- [DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation](https://mlsanity.com/paper/2207.01971/) (2022)
- [Empowering Large Language Models on Robotic Manipulation with Affordance Prompting](https://mlsanity.com/paper/2404.11027/) (2024)
- [Composable Part-Based Manipulation](https://mlsanity.com/paper/2405.05876/) (2024)

## Abstract (arXiv)

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data. Project page: https://hyperplane-lab.github.io/vat-mart
