# Reinforcement Learning for Mean Field Games, with Applications to Economics

arXiv: https://arxiv.org/abs/2106.13755 · HTML: https://mlsanity.com/paper/2106.13755/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 70 references that are in the map.
- First posted on arXiv 25 Jun 2021.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [A Machine Learning Framework for Solving High-Dimensional Mean Field Game and Mean Field Control Problems](https://mlsanity.com/paper/1912.01825/) (2019)
- [Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications](https://mlsanity.com/paper/2007.03458/) (2020)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Reinforcement Learning in Economics and Finance](https://mlsanity.com/paper/2003.10014/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [Learning in Mean Field Games: the Fictitious Play](https://mlsanity.com/paper/1507.06280/) (2015)
- [Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Case](https://mlsanity.com/paper/1908.01613/) (2019)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Mean Field Games Flock! The Reinforcement Learning Way](https://mlsanity.com/paper/2105.07933/) (2021)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Deep Learning Methods for Mean Field Control Problems with Delay](https://mlsanity.com/paper/1905.00358/) (2019)
- [Mean-field Markov decision processes with common noise and open-loop controls](https://mlsanity.com/paper/1912.07883/) (2019)
- [Mean Field Game of Controls and An Application To Trade Crowding](https://mlsanity.com/paper/1610.09904/) (2016)
- [Mean Field Games and Applications: Numerical Aspects](https://mlsanity.com/paper/2003.04444/) (2020)
- [Numerical Methods for Mean Field Games and Mean Field Type Control](https://mlsanity.com/paper/2106.06231/) (2021)
- [Decentralised Learning in Systems with Many, Many Strategic Agents](https://mlsanity.com/paper/1803.05028/) (2018)
- [Global Convergence of Policy Gradient for Linear-Quadratic Mean-Field Control/Game in Continuous Time](https://mlsanity.com/paper/2008.06845/) (2020)
- [Numerical resolution of McKean-Vlasov FBSDEs using neural networks](https://mlsanity.com/paper/1909.12678/) (2019)
- [Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games](https://mlsanity.com/paper/1910.07498/) (2019)
- [Signatured Deep Fictitious Play for Mean Field Games with Common Noise](https://mlsanity.com/paper/2106.03272/) (2021)
- [Learning in anonymous nonatomic games with applications to first-order mean field games](https://mlsanity.com/paper/1704.00378/) (2017)
- [Finite mean field games: fictitious play and convergence to a first order continuous mean field game](https://mlsanity.com/paper/1805.05940/) (2018)
- [Learning Deep Mean Field Games for Modeling Large Population Behavior](https://mlsanity.com/paper/1711.03156/) (2017)
- [Extended Mean Field Control Problems: stochastic maximum principle and transport perspective](https://mlsanity.com/paper/1802.05754/) (2018)
- [Model-free Reinforcement Learning for Non-stationary Mean Field Games](https://mlsanity.com/paper/2004.02073/) (2020)
- [Provable Fictitious Play for General Mean-Field Games](https://mlsanity.com/paper/2010.04211/) (2020)

## Built on by (most cited first, 15 of 15)

- [Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2107.04050/) (2021)
- [Actor-Critic learning for mean-field control in continuous time](https://mlsanity.com/paper/2303.06993/) (2023)
- [Deep Learning for Mean Field Games and Mean Field Control with Applications to Finance](https://mlsanity.com/paper/2107.04568/) (2021)
- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Learning Correlated Equilibria in Mean-Field Games](https://mlsanity.com/paper/2208.10138/) (2022)
- [Deep Reinforcement Learning for Infinite Horizon Mean Field Problems in Continuous Spaces](https://mlsanity.com/paper/2309.10953/) (2023)
- [Regularization of the policy updates for stabilizing Mean Field Games](https://mlsanity.com/paper/2304.01547/) (2023)
- [MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games](https://mlsanity.com/paper/2405.00282/) (2024)
- [Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2306.17052/) (2023)
- [Markov Decision Processes under Model Uncertainty](https://mlsanity.com/paper/2206.06109/) (2022)
- [Q-Learning under Finite Model Uncertainty](https://mlsanity.com/paper/2407.04259/) (2024)
- [Learning Macroeconomic Policies through Dynamic Stackelberg Mean-Field Games](https://mlsanity.com/paper/2403.12093/) (2024)
- [Why does the two-timescale Q-learning converge to different mean field solutions? A unified convergence analysis](https://mlsanity.com/paper/2404.04357/) (2024)
- [From Individual Learning to Market Equilibrium: Correcting Structural and Parametric Biases in RL Simulations of Economic Models](https://mlsanity.com/paper/2507.18229/) (2025)

## Abstract (arXiv)

Mean field games (MFG) and mean field control problems (MFC) are frameworks to study Nash equilibria or social optima in games with a continuum of agents. These problems can be used to approximate competitive or cooperative games with a large finite number of agents and have found a broad range of applications, in particular in economics. In recent years, the question of learning in MFG and MFC has garnered interest, both as a way to compute solutions and as a way to model how large populations of learners converge to an equilibrium. Of particular interest is the setting where the agents do not know the model, which leads to the development of reinforcement learning (RL) methods. After reviewing the literature on this topic, we present a two timescale approach with RL for MFG and MFC, which relies on a unified Q-learning algorithm. The main novelty of this method is to simultaneously update an action-value function and a distribution but with different rates, in a model-free fashion. Depending on the ratio of the two learning rates, the algorithm learns either the MFG or the MFC solution. To illustrate this method, we apply it to a mean field problem of accumulated consumption in finite horizon with HARA utility function, and to a trader's optimal liquidation problem.
