# GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes

arXiv: https://arxiv.org/abs/2106.13215 · HTML: https://mlsanity.com/paper/2106.13215/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 64 references that are in the map.
- First posted on arXiv 24 Jun 2021.

## Builds on (most cited first, 30 of 49)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Toward Multimodal Image-to-Image Translation](https://mlsanity.com/paper/1711.11586/) (2017)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [Escaping Plato's Cave: 3D Shape From Adversarial Rendering](https://mlsanity.com/paper/1811.11606/) (2018)
- [BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images](https://mlsanity.com/paper/2002.08988/) (2020)
- [Deep Image Harmonization](https://mlsanity.com/paper/1703.00069/) (2017)
- [Unsupervised Learning of Object Landmarks through Conditional Image Generation](https://mlsanity.com/paper/1806.07823/) (2018)
- [Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"](https://mlsanity.com/paper/1908.07201/) (2019)
- [Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis](https://mlsanity.com/paper/1912.05237/) (2019)
- [ST-GAN: Spatial Transformer Generative Adversarial Networks for Image Compositing](https://mlsanity.com/paper/1803.01837/) (2018)
- [Articulation-aware Canonical Surface Mapping](https://mlsanity.com/paper/2004.00614/) (2020)

## Built on by (most cited first, 5 of 5)

- [EpiGRAF: Rethinking training of 3D GANs](https://mlsanity.com/paper/2206.10535/) (2022)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [Gaussian Shell Maps for Efficient 3D Human Generation](https://mlsanity.com/paper/2311.17857/) (2023)
- [3D GAN Inversion with Facial Symmetry Prior](https://mlsanity.com/paper/2211.16927/) (2022)
- [BlobGAN: Spatially Disentangled Scene Representations](https://mlsanity.com/paper/2205.02837/) (2022)

## Abstract (arXiv)

We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods for unposed object reconstruction, our approach learns to represent the generated shape and pose with a set of self-supervised canonical 3D anisotropic Gaussians via a perspective camera, and a set of per-image transforms. We show that this approach can robustly estimate a 3D space for the camera and object, while recent baselines sometimes struggle to reconstruct coherent 3D spaces in this setting. We show results on synthetic datasets with realistic lighting, and demonstrate object insertion with interactive posing. With our work, we help move towards structured representations that handle more real-world variation in learning-based object reconstruction.
