# Fast Monte Carlo Rendering via Multi-Resolution Sampling

arXiv: https://arxiv.org/abs/2106.12802 · HTML: https://mlsanity.com/paper/2106.12802/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 58 references that are in the map.
- First posted on arXiv 24 Jun 2021.

## Builds on (most cited first, 16 of 16)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [Residual Dense Network for Image Super-Resolution](https://mlsanity.com/paper/1802.08797/) (2018)
- [Deeply-Recursive Convolutional Network for Image Super-Resolution](https://mlsanity.com/paper/1511.04491/) (2015)
- [Fast, Accurate, and Lightweight Super-Resolution with Cascading Residual Network](https://mlsanity.com/paper/1803.08664/) (2018)
- [Learning a Single Convolutional Super-Resolution Network for Multiple Degradations](https://mlsanity.com/paper/1712.06116/) (2017)
- [Recurrent Back-Projection Network for Video Super-Resolution](https://mlsanity.com/paper/1903.10128/) (2019)
- [Fast and Accurate Single Image Super-Resolution via Information Distillation Network](https://mlsanity.com/paper/1803.09454/) (2018)
- [Image Super-Resolution by Neural Texture Transfer](https://mlsanity.com/paper/1903.00834/) (2019)
- [Towards Real Scene Super-Resolution with Raw Images](https://mlsanity.com/paper/1905.12156/) (2019)
- [Hierarchical Back Projection Network for Image Super-Resolution](https://mlsanity.com/paper/1906.06874/) (2019)
- [3D Appearance Super-Resolution with Deep Learning](https://mlsanity.com/paper/1906.00925/) (2019)
- [Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks](https://mlsanity.com/paper/1709.05418/) (2017)

## Built on by (most cited first, 1 of 1)

- [Auxiliary Features-Guided Super Resolution for Monte Carlo Rendering](https://mlsanity.com/paper/2310.13235/) (2023)

## Abstract (arXiv)

Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an immense amount of computation. In this paper, we present a hybrid rendering method to speed up Monte Carlo rendering algorithms. Our method first generates two versions of a rendering: one at a low resolution with a high sample rate (LRHS) and the other at a high resolution with a low sample rate (HRLS). We then develop a deep convolutional neural network to fuse these two renderings into a high-quality image as if it were rendered at a high resolution with a high sample rate. Specifically, we formulate this fusion task as a super resolution problem that generates a high resolution rendering from a low resolution input (LRHS), assisted with the HRLS rendering. The HRLS rendering provides critical high frequency details which are difficult to recover from the LRHS for any super resolution methods. Our experiments show that our hybrid rendering algorithm is significantly faster than the state-of-the-art Monte Carlo denoising methods while rendering high-quality images when tested on both our own BCR dataset and the Gharbi dataset. urlhttps://github.com/hqqxyy/msspl
